diff --git a/.github/release-notes.md b/.github/release-notes.md index 3f6966a5..0350343b 100644 --- a/.github/release-notes.md +++ b/.github/release-notes.md @@ -3,10 +3,9 @@ > ⚠️ **Very early research alpha. Not a playable game.** > The intro and menus render and all 21 solo missions load, but: > - **no audio** (Phase 3, not started); -> - some front-end 3D models and some text are broken (the spinning Nintendo -> logo, MISSION COMPLETE / mode-select models, some briefing objective text); +> - some front-end 3D models are broken (the spinning Nintendo logo, the +> MISSION COMPLETE / mode-select models); > - outdoor levels render with a **black sky**; -> - the in-HUD **weapon icon is missing** (the ammo count still shows); > - expect crashes and glitches once past the level intro. > > This is a technical demo of the porting work. If you want to *play* GoldenEye diff --git a/tools_pc/dist/README.md.in b/tools_pc/dist/README.md.in index 9ca12c89..39c629d0 100644 --- a/tools_pc/dist/README.md.in +++ b/tools_pc/dist/README.md.in @@ -5,10 +5,9 @@ A native PC port of the original Nintendo 64 *GoldenEye 007*, compiled from the > **Very early research alpha — not a playable game.** > The intro and menus render and all 21 solo missions load, but there is -> **no audio**, some 3D models and text are broken, outdoor levels render with -> a black sky, the in-HUD weapon icon is missing, and you should expect crashes -> and glitches past the level intro. This is a technical demo of the porting -> work. +> **no audio**, some front-end 3D models are broken, outdoor levels render with +> a black sky, and you should expect crashes and glitches past the level intro. +> This is a technical demo of the porting work. > > If you just want to *play* GoldenEye on PC, use one of the Xbox 360 > recompilation projects instead — see the project page.