diff --git a/port/src/optionsoverlay.c b/port/src/optionsoverlay.c index b7627025..945d74ed 100644 --- a/port/src/optionsoverlay.c +++ b/port/src/optionsoverlay.c @@ -124,6 +124,12 @@ static struct Row rows[] = { { "Input.SensLink", "Link aim/turn sens",ROW_TOGGLE, 1, kOnOff, 0, 0, 0, 0,0,0,0,0 }, { "Input.MouseInvertY", "Mouse invert Y", ROW_TOGGLE, 1, kOnOff, 0, 0, 0, 0,0,0,0,0 }, { "Game.ScreenShakeIntensity","Screen shake", ROW_SLIDER, 0.25, NULL, 0, 0, 3, 0,0,0,0,0 }, + /* D232: the community "no damage flash" toggle (suppresses the red/green + * hit-flash overlay in bondview2). */ + { "Game.NoHitFlash", "No hit flash", ROW_TOGGLE, 1, kOnOff, 0, 0, 0, 0,0,0,0,0 }, + /* D216: read once at title-stage load (lv.c) -- toggling it takes effect + * the next time the title screen is reached. */ + { "Game.SkipIntro", "Skip intro", ROW_TOGGLE, 1, kOnOff, 0, 0, 0, 0,0,0,0,0 }, }; #define NUM_ROWS ((int)(sizeof(rows) / sizeof(rows[0])))