forked from Ports/goldeneye-pc-port
Steam Deck: first-run preset (native 1280x800 fullscreen, MSAA 4, 150% draw/LOD distance) (#77)
STEAMOS detection in main() seeds video config defaults before configLoad; first-launch-only by construction (an existing ge007.ini always wins). The 150% DrawDistance/LodDistance addresses authored N64 fade distances reading short on the close-up Deck panel (e.g. the Dam lock fading in within sight) while desktops keep the faithful 100% default.
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@@ -98,7 +98,10 @@ The Linux bundle is the Deck build. SFTP it over from your PC, or download
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it straight from the [releases page](../../releases) on the Deck itself:
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unzip, drop your ROM in `data/`, run `prepare-assets` once, and add the
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executable as a non-Steam game. SDL2 is bundled, so no dependencies need
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installing. The renderer is CPU-bound (software RSP); expect original N64-era
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installing. On SteamOS the first launch seeds `ge007.ini` with Deck-friendly
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defaults — native 1280×800 fullscreen, VSync, MSAA 4, and 150% draw/LOD
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distance (the authored N64 fade distances read short on the close-up panel);
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everything is changeable in the options overlay and persists afterwards. The renderer is CPU-bound (software RSP); expect original N64-era
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performance at 60 fps rather than more. A v0.1.0-era crash on the Deck in
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Facility was never reproduced and its prime suspect has since been fixed, but
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this release has not yet been verified on real Deck hardware.
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