james bond will return.

This commit is contained in:
KholdFuzion committed 2026-08-17 13:48:42 -04:00
1 parent cc14d64e7d
commit ef209c113c
100 files changed
+17579 -24688

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+5 -1
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@@ -70,12 +70,15 @@
build/OUTCODE/src/game/math_floor.o (.bss);
build/OUTCODE/src/game/math_ceil.o (.bss);
build/OUTCODE/src/game/gun.o (.bss);
build/OUTCODE/src/game/gun_rodata.o (.bss);
build/OUTCODE/src/game/gunfire.o (.bss);
build/OUTCODE/src/game/bondwalk2.o (.bss);
build/OUTCODE/src/game/objecthandler.o (.bss);
build/OUTCODE/src/game/model.o (.bss);
build/OUTCODE/src/game/objecthandler_2.o (.bss);
build/OUTCODE/src/game/othermodemicrocode.o (.bss);
build/OUTCODE/src/game/bondview.o (.bss);
build/OUTCODE/src/game/bondview2.o (.bss);
build/OUTCODE/src/game/bondinv.o (.bss);
build/OUTCODE/src/game/bondhead.o (.bss);
build/OUTCODE/src/game/padhalllv.o (.bss);
@@ -103,6 +106,7 @@
build/OUTCODE/src/game/stan.o (.bss);
build/OUTCODE/src/game/stanintersection.o (.bss);
build/OUTCODE/src/game/bg.o (.bss);
build/OUTCODE/src/game/bg_portal_table.o (.bss);
build/OUTCODE/src/game/bgapply.o (.bss);
build/OUTCODE/src/game/bgfog.o (.bss);
build/OUTCODE/src/game/lightfixture.o (.bss);
@@ -132,4 +136,4 @@
build/OUTCODE/src/game/music_0D2720.o (.bss);
#ifndef VERSION_EU
build/OUTCODE/src/game/spectrum.o (.bss);
#endif
#endif
+2
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@@ -70,12 +70,14 @@
build/OUTCODE/src/game/math_floor.o (.data);
build/OUTCODE/src/game/math_ceil.o (.data);
build/OUTCODE/src/game/gun.o (.data);
build/OUTCODE/src/game/gun_rodata.o (.data);
build/OUTCODE/src/game/bondwalk2.o (.data);
build/OUTCODE/src/game/objecthandler.o (.data);
build/OUTCODE/src/game/model.o (.data);
build/OUTCODE/src/game/objecthandler_2.o (.data);
build/OUTCODE/src/game/othermodemicrocode.o (.data);
build/OUTCODE/src/game/bondview.o (.data);
build/OUTCODE/src/game/bondview2.o (.data);
build/OUTCODE/src/game/bondinv.o (.data);
build/OUTCODE/src/game/bondhead.o (.data);
build/OUTCODE/src/game/padhalllv.o (.data);
+5 -1
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@@ -70,12 +70,16 @@
build/OUTCODE/src/game/math_floor.o (.rodata);
build/OUTCODE/src/game/math_ceil.o (.rodata);
build/OUTCODE/src/game/gun.o (.rodata);
build/OUTCODE/src/game/gun_rodata.o (.rodata);
build/OUTCODE/src/game/gunfire.o (.rodata);
build/OUTCODE/src/game/gunfire.o (.data);
build/OUTCODE/src/game/bondwalk2.o (.rodata);
build/OUTCODE/src/game/objecthandler.o (.rodata);
build/OUTCODE/src/game/model.o (.rodata);
build/OUTCODE/src/game/objecthandler_2.o (.rodata);
build/OUTCODE/src/game/othermodemicrocode.o (.rodata);
build/OUTCODE/src/game/bondview.o (.rodata);
build/OUTCODE/src/game/bondview2.o (.rodata);
build/OUTCODE/src/game/bondinv.o (.rodata);
build/OUTCODE/src/game/bondhead.o (.rodata);
build/OUTCODE/src/game/padhalllv.o (.rodata);
@@ -132,4 +136,4 @@
build/OUTCODE/src/game/music_0D2720.o (.rodata);
#ifndef VERSION_EU
build/OUTCODE/src/game/spectrum.o (.rodata);
#endif
#endif
+3
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@@ -70,12 +70,15 @@
build/OUTCODE/src/game/math_floor.o (.text);
build/OUTCODE/src/game/math_ceil.o (.text);
build/OUTCODE/src/game/gun.o (.text);
build/OUTCODE/src/game/gun_rodata.o (.text);
build/OUTCODE/src/game/gunfire.o (.text);
build/OUTCODE/src/game/bondwalk2.o (.text);
build/OUTCODE/src/game/objecthandler.o (.text);
build/OUTCODE/src/game/model.o (.text);
build/OUTCODE/src/game/objecthandler_2.o (.text);
build/OUTCODE/src/game/othermodemicrocode.o (.text);
build/OUTCODE/src/game/bondview.o (.text);
build/OUTCODE/src/game/bondview2.o (.text);
build/OUTCODE/src/game/bondinv.o (.text);
build/OUTCODE/src/game/bondhead.o (.text);
build/OUTCODE/src/game/padhalllv.o (.text);