forked from Ports/goldeneye-pc-port
james bond will return.
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100 files changed
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@@ -70,12 +70,15 @@
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build/OUTCODE/src/game/math_floor.o (.bss);
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build/OUTCODE/src/game/math_ceil.o (.bss);
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build/OUTCODE/src/game/gun.o (.bss);
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build/OUTCODE/src/game/gun_rodata.o (.bss);
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build/OUTCODE/src/game/gunfire.o (.bss);
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build/OUTCODE/src/game/bondwalk2.o (.bss);
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build/OUTCODE/src/game/objecthandler.o (.bss);
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build/OUTCODE/src/game/model.o (.bss);
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build/OUTCODE/src/game/objecthandler_2.o (.bss);
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build/OUTCODE/src/game/othermodemicrocode.o (.bss);
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build/OUTCODE/src/game/bondview.o (.bss);
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build/OUTCODE/src/game/bondview2.o (.bss);
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build/OUTCODE/src/game/bondinv.o (.bss);
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build/OUTCODE/src/game/bondhead.o (.bss);
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build/OUTCODE/src/game/padhalllv.o (.bss);
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@@ -103,6 +106,7 @@
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build/OUTCODE/src/game/stan.o (.bss);
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build/OUTCODE/src/game/stanintersection.o (.bss);
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build/OUTCODE/src/game/bg.o (.bss);
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build/OUTCODE/src/game/bg_portal_table.o (.bss);
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build/OUTCODE/src/game/bgapply.o (.bss);
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build/OUTCODE/src/game/bgfog.o (.bss);
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build/OUTCODE/src/game/lightfixture.o (.bss);
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@@ -132,4 +136,4 @@
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build/OUTCODE/src/game/music_0D2720.o (.bss);
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#ifndef VERSION_EU
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build/OUTCODE/src/game/spectrum.o (.bss);
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#endif
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#endif
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@@ -70,12 +70,14 @@
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build/OUTCODE/src/game/math_floor.o (.data);
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build/OUTCODE/src/game/math_ceil.o (.data);
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build/OUTCODE/src/game/gun.o (.data);
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build/OUTCODE/src/game/gun_rodata.o (.data);
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build/OUTCODE/src/game/bondwalk2.o (.data);
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build/OUTCODE/src/game/objecthandler.o (.data);
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build/OUTCODE/src/game/model.o (.data);
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build/OUTCODE/src/game/objecthandler_2.o (.data);
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build/OUTCODE/src/game/othermodemicrocode.o (.data);
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build/OUTCODE/src/game/bondview.o (.data);
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build/OUTCODE/src/game/bondview2.o (.data);
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build/OUTCODE/src/game/bondinv.o (.data);
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build/OUTCODE/src/game/bondhead.o (.data);
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build/OUTCODE/src/game/padhalllv.o (.data);
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@@ -70,12 +70,16 @@
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build/OUTCODE/src/game/math_floor.o (.rodata);
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build/OUTCODE/src/game/math_ceil.o (.rodata);
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build/OUTCODE/src/game/gun.o (.rodata);
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build/OUTCODE/src/game/gun_rodata.o (.rodata);
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build/OUTCODE/src/game/gunfire.o (.rodata);
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build/OUTCODE/src/game/gunfire.o (.data);
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build/OUTCODE/src/game/bondwalk2.o (.rodata);
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build/OUTCODE/src/game/objecthandler.o (.rodata);
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build/OUTCODE/src/game/model.o (.rodata);
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build/OUTCODE/src/game/objecthandler_2.o (.rodata);
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build/OUTCODE/src/game/othermodemicrocode.o (.rodata);
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build/OUTCODE/src/game/bondview.o (.rodata);
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build/OUTCODE/src/game/bondview2.o (.rodata);
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build/OUTCODE/src/game/bondinv.o (.rodata);
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build/OUTCODE/src/game/bondhead.o (.rodata);
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build/OUTCODE/src/game/padhalllv.o (.rodata);
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@@ -132,4 +136,4 @@
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build/OUTCODE/src/game/music_0D2720.o (.rodata);
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#ifndef VERSION_EU
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build/OUTCODE/src/game/spectrum.o (.rodata);
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#endif
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#endif
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@@ -70,12 +70,15 @@
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build/OUTCODE/src/game/math_floor.o (.text);
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build/OUTCODE/src/game/math_ceil.o (.text);
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build/OUTCODE/src/game/gun.o (.text);
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build/OUTCODE/src/game/gun_rodata.o (.text);
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build/OUTCODE/src/game/gunfire.o (.text);
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build/OUTCODE/src/game/bondwalk2.o (.text);
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build/OUTCODE/src/game/objecthandler.o (.text);
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build/OUTCODE/src/game/model.o (.text);
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build/OUTCODE/src/game/objecthandler_2.o (.text);
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build/OUTCODE/src/game/othermodemicrocode.o (.text);
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build/OUTCODE/src/game/bondview.o (.text);
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build/OUTCODE/src/game/bondview2.o (.text);
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build/OUTCODE/src/game/bondinv.o (.text);
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build/OUTCODE/src/game/bondhead.o (.text);
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build/OUTCODE/src/game/padhalllv.o (.text);
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