forked from Ports/goldeneye-pc-port
D343 M2: GE-styled options panel on file select; D344 docs
The file-select Options label opens a panel drawn in the same hook: sections as tabs, rows from the F10 overlay's table via an exported row API, the game's crosshair as pointer (input.c passes the stick, hands the buttons to the panel). Quit to desktop now goes through videoRequestQuit. Also repairs two escaped-newline typos in the D343 docs.
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@@ -221,3 +221,4 @@ D339,OPEN,"#92 (low-end ~30 fps, Celeron N3060 / HD 400) —","OPEN (2026-09-26,
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D341,FIXED,"Intro gun-barrel blood drip draws as static blocks/lines instead of dripping (user, v0.4.0, 2026-09-26; death blood fine).","FIXED (M-201, user-verified 2026-09-27):"
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D342,FIXED,"File select: folder bodies and Bond photos vanish after selecting a file and backing out (user, v0.4.0, 2026-09-26).","FIXED (M-201, user-verified):"
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D343,PARTIAL,"File select: PC ""Options"" label opens the settings overlay (v0.4.0 feature, M1 of the route-B options screen, 2026-09-27); also fixes F10 on file select jumpin…","LANDED (M1): one Rule-2 #ifdef PORT draw hook (user sign-off 2026-09-27); headless + user-verified (mouse, F10, >30 s, widescreen); physical controller check owed."
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D344,OPEN,Host PC bugchecks (BSOD 0x119 VIDEO_SCHEDULER_INTERNAL_ERROR) during game test runs; probable cause:,FIX WRITTEN + BUILT (orderly quit + GE_QUITFRAME); runtime verification pending the user's OK (runs paused).
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