--- title: Documentation description: The technical documentation for the GoldenEye 007 PC port; the architecture, the N64-to-PC bug catalogue, and how the project is developed. date: '2026-10-05' modified_time: '2026-10-05' --- ## Documentation The technical documentation for the port: the **architecture** and how the project is **developed**. (Building and running from source live on the separate [Building](building.md) page.) ## Architecture - **[Internals](internals.md)** — the architecture: the software RSP, the port layer, the asset pipeline, and the phased plan. The single reference for what the port is and how it's put together. - **[Porting notes](porting-notes.md)** — the catalogue of N64→PC bugs: the recurring classes of defect and the ground-truth pattern each fix follows. ## Development - **[Development process](dev-process.md)** — the investigation workflow: task budgets, file partitioning, the finding-log discipline, and the rules for what counts as a diagnosis versus a change. - **[Agentic development](dev/agentic-development.md)** — the case study: how the two-AI-agent setup ran, its timeline and numbers, and an honest read on what did and didn't work. - **[Security status](security.md)** — what the release packages install (and don't): no networking unless you opt in to the update check, no telemetry, no ROM, no system writes. - **[Fidelity status](fidelity.md)** — how faithfully the port reproduces the N64 game's logic, and what was audited to back that claim.