#include "game/lvl_text.h" struct stringentry LoptionsJ[] = { "„Œ�Ë\n", "†Ç…•\n", "‚õ„Š\n", "†Ž‚‡†½†¾\n", "�”€»�ƒ\n", "†ª‚õ\n", "ƒë‚Ö†ª‚õ\n", "€À\n", "†Ç…•‚ö�å�Ç\n", "€ß€Ñ�’ 1-1\n", "€ß€Ñ�’ 1-2\n", "€ß€Ñ�’ 1-3\n", "€ß€Ñ�’ 1-4\n", "€ß€Ñ�’ 2-1\n", "€ß€Ñ�’ 2-2\n", "€ß€Ñ�’ 2-3\n", "€ß€Ñ�’ 2-4\n", "ƒë‚Ö†ª‚õ\n", "…æ‚õ†Ç…•\n", "…æ‚õƒ™„§ƒë‚Ö\n", "†Ç…•‚¨„Ÿ\n", "†Ç…•„ä†Ý\n", "„Ž„È„ä†Ý\n", "†á„ò‚¨„Ÿ\n", "…»†Á\n", "on\n", "off\n", "€è€»€î€ø\n", "ƒé‚Õ†Þ\n", "ƒÄ�á„��½\n", "€í€»€ø�Š\n", "€ë€ø\n", "€û€Ñ�Š\n", "€Û€ç€î\n", "€è€»€î€ø\n", "16:9\n", "‚€‚�‚á„¶:\n", "‚Ò‚�\n", "‚Ã�á„Ä�Å\n", "‚€‚�†ß†à:\n", "‚â‚ã\n", "„»‚â‚ã\n", "Left Hand\n", "\"Q\"€Ò€É€Ê€à V2.01 BETA\n", "‚Õ\n", "ƒé\n", "€Ú€Ñ�Ѐ܀â€Ê�’\n", "€Ú€Ñ�Ѐ܀â€Ê�’\n", "ƒ™„ø\n", "ƒ�†ô\n", "„Ù„Š‚¨„Ÿ\n", "„Ù„Š€à€È€Ê€×(€»…¦€ò€»�Š)\n", "„Ù„Š€à€È€Ê€×(€å…¦€ò€»�Š)\n", "BGM\n", "SE\n", "‚€‚�‚æ‚ç\n", "2.€Ü€â€»�‚‚‚‚ƒ\n", "3.\"M\"�Ò‚®‚¯\n", "4.\"Q\"�Ò…à„æ\n", "5.€î€ç€»�“€å€»\n", "1.ƒ¹†É‚€‚�\n", NULL, NULL, NULL };