#include "Ubrief.h" struct BriefStruct UbriefcontrolZ = { { /* Mission Briefing */ getStringID(LAREC, 0), /* Background */ getStringID(LAREC, 1), /* M Briefing */ getStringID(LAREC, 2), /* Q Branch */ getStringID(LAREC, 3) /* Moneypenny */ }, { /* Objectives (Text and Difficult) */ {getStringID(LAREC, 4), DIFFICULTY_AGENT}, /* Protect Natalya */ {getStringID(LAREC, 5), DIFFICULTY_AGENT}, /* Disable Goldeneye satellite */ {getStringID(LAREC, 6), DIFFICULTY_AGENT}, /* Destroy armored mainframes */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0} /* Not assigned */ } };