#include "Ubrief.h" struct BriefStruct UbriefjunZ = { { /* Mission Briefing */ getStringID(LJUN, 0), /* Background */ getStringID(LJUN, 1), /* M Briefing */ getStringID(LJUN, 2), /* Q Branch */ getStringID(LJUN, 3) /* Moneypenny */ }, { /* Objectives (Text and Difficult) */ {getStringID(LJUN, 4), DIFFICULTY_AGENT}, /* Destroy drone guns */ {getStringID(LJUN, 5), DIFFICULTY_AGENT}, /* Eliminate Xenia */ {getStringID(LJUN, 6), DIFFICULTY_SECRET}, /* Blow up ammo dump */ {getStringID(LJUN, 7), DIFFICULTY_AGENT}, /* Escort Natalya to Janus Base */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0}, /* Not assigned */ {0, 0} /* Not assigned */ } };