Files
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00

835 B

Asset Readme

Assets consist of the things like sounds, images, animations, models, level descriptions, etc.

There are five categories (subfolders) of assets included in source code. Visit each subfolder for a more detailed readme.

Asset categories are:

  • font
  • images
  • music
  • obseg
  • ramrom

font Assets

This contains font information for rendering text.

images Assets

Contains ALL textures used in game (UI, Objects and BG)

music Assets

obseg Assets

Contains level information, game models, and all text used in the game.

ramrom Assets

This contains demo information the game plays if no folder is selected from the first screen.

Misc Assets

In addition to the assets outlined above, the root assets folder also contains model animation definition, as well as a global image table.