Files
James Dansereau 4b38c2566e D478-D490: crash log, session start, performance, fidelity, regions
Crash-log snprintf (D478), start-mp folder (D479), shader pre-warm (D480),
render worker thread (#92 low-end 45 to 60 fps, D481), lighter first-launch
defaults (D482), sniper crouch/zoom fixes (D483-D485, #136), Rareware text
TMEM swap (D75), D173 residual, turret/explosion fidelity (D486, #126),
21-level Windows golden rebase with a two-tier gate, PAL and JP convert/build/
boot (D258) with PAL frame height (D487) and osTvType (D488).

Refs: D478 D479 D480 D481 D482 D483 D484 D485 D486 D75 D173 D258 D487 D488 #136 #126
2026-10-06 18:35:42 -04:00

22 lines
495 B
C

#ifndef GFX_OPENGL_H
#define GFX_OPENGL_H
#include "gfx_rendering_api.h"
extern struct GfxRenderingAPI gfx_opengl_api;
#ifdef __cplusplus
extern "C" {
#endif
/* D482: GL_RENDERER captured at init ("" if unknown). */
const char *gfx_opengl_renderer_string(void);
/* Frame capture (dev tool, env GE_PCDUMP=1) — see gfx_opengl.cpp. */
bool gfx_opengl_pcdump_enabled(void);
bool gfx_opengl_dump_bound_fbo(uint32_t width, uint32_t height, const char* path);
#ifdef __cplusplus
}
#endif
#endif