forked from Ports/goldeneye-pc-port
Crash-log snprintf (D478), start-mp folder (D479), shader pre-warm (D480), render worker thread (#92 low-end 45 to 60 fps, D481), lighter first-launch defaults (D482), sniper crouch/zoom fixes (D483-D485, #136), Rareware text TMEM swap (D75), D173 residual, turret/explosion fidelity (D486, #126), 21-level Windows golden rebase with a two-tier gate, PAL and JP convert/build/ boot (D258) with PAL frame height (D487) and osTvType (D488). Refs: D478 D479 D480 D481 D482 D483 D484 D485 D486 D75 D173 D258 D487 D488 #136 #126
22 lines
495 B
C
22 lines
495 B
C
#ifndef GFX_OPENGL_H
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#define GFX_OPENGL_H
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#include "gfx_rendering_api.h"
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extern struct GfxRenderingAPI gfx_opengl_api;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* D482: GL_RENDERER captured at init ("" if unknown). */
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const char *gfx_opengl_renderer_string(void);
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/* Frame capture (dev tool, env GE_PCDUMP=1) — see gfx_opengl.cpp. */
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bool gfx_opengl_pcdump_enabled(void);
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bool gfx_opengl_dump_bound_fbo(uint32_t width, uint32_t height, const char* path);
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#ifdef __cplusplus
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}
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#endif
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#endif
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