Files
goldeneye-pc-port/port/fast3d
James Dansereau 109d37a6c2 fix(D172): stop gfx_lod_tile_offset collapsing non-LOD 2-texture combines
ROOT CAUSE FOUND (GE_D172 probe, user Silo firefight capture): particle
draws (G_CC_INTERFERENCE = TEXEL0*TEXEL1) configure tile 0 = IA8 smoke @
tmem 0 and tile 1 = RGBA16 fire @ tmem 0x188, but gfx_lod_tile_offset()
returns 0 unconditionally on the !gfx_detail_textures_enabled path (a D107
blurry-ceiling fix), so texunit 1 samples the smoke texture too. smoke *
smoke -> the magenta/cyan blood/spark colour.

Probe evidence, 40/40 particle tris:
  cfg1[tile=1 tmem=392 fmt=RGBA siz=16b]  SAMPLED1=tile0(tmem=0 fmt=IA)

Fix: only fold texunit i to the base tile when LOD is actually active
(rdp.tex_lod). D107's mip case (tex_lod=1) is unchanged; genuine non-LOD
multitexture now gets tile i. bunker1 verify PASS (worst_cell 11.3, the
D107 repro level, no regression).

Needs an in-game eyeball: blood/sparks should read dark red, not magenta.
2026-09-08 23:30:45 -04:00
..
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00

fast3d — software RSP

A C++ interpreter that consumes the Gfx display list the game builds each frame and emits OpenGL calls, replacing the Nintendo 64's Reality Signal Processor and Reality Display Processor.

Origin and license

This code is adapted from the Perfect Dark PC port (port/fast3d/), which in turn is the Ship of Harkinian / libultraship fast3d, itself descended from sm64-port.

LICENSE.txt in this directory (MIT, © 2020 Emill, MaikelChan) covers that lineage. glad/ is generated by glad (© David Herberth, MIT). GoldenEye-specific changes in this directory are under the repository's top-level MIT license.

Files

File Role
gfx_pc.cpp the RSP interpreter — matrices, lights, fog, G_TRI1/G_TRI4, vtx
gfx_opengl.cpp OpenGL backend — shaders, textures, z-buffer, framebuffers
gfx_cc.cpp color-combiner equation -> GLSL shader
gfx_sdl2.cpp SDL2 window-manager backend
gfx_api.h public API (gfx_init / gfx_run / gfx_start_frame / ...)
gbiex.h GoldenEye custom GBI command definitions
glad/ OpenGL loader

GoldenEye-specific work

The PD fast3d already handles G_TRI4 (GoldenEye uses it too). The GE additions are the custom color-combiner / render modes and the handling of GE's GBI extension commands. rsp/graphics/gmain.s (GE's real RSP microcode, in the repo root) is the ground truth for the exact command encodings.