forked from Ports/goldeneye-pc-port
Scripted-fire repro (GE_INPUTSCRIPT, 64 Z-pulses) on -level_33 with GE_D172=1: 40/40 particle multitex tris sample SAMPLED1=tile1 (tmem=392), the correct RGBA fire tile (pre-fix behaviour was tile0/smoke); zero BUG/unknown-GBI/D146-abort lines; 0 purple/magenta pixels across 28 captured frames. Row can close on a human by-eye pass (folds into the D217 PR #47 playtest).