forked from Ports/goldeneye-pc-port
- Input.AimMode 0=N64 (D332 PD-integration, default) / 1=Centred (PC); legacy AimStyle/PdMouseAim migrated; hidden Input.AimLegacyGepd fallback. - Mouse aim routing follows RMB/Aim, Q/L (the game's second aim button), and insightaimmode (Toggle aim, pad): removes the accidental Q 'FPS aim'. - The PD game hook only feeds the mouse while the mouse is the active aim device, so pad/keyboard stick aim is not swallowed. - Harness: GE_INPUTSCRIPT MDX/MDY/RHOLD/LHOLD/RREL + GE_AIMLOG; measured old vs new: same screen range and edge-scroll, jitter equal headlessly. Golden 3/3; Win + Linux builds.