forked from Ports/goldeneye-pc-port
User testing found the slider "basically useless" -- viShake() only scales explosion/effect shake (explosion.c), never the always-on walking head-bob or a getting-shot reaction, which is what "Screen shake" implies to a player. Removed the menu row until it covers all screen-shake/view-bob sources, not just explosions. Config var + fr.c hook untouched. Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi