Files
goldeneye-pc-port/assets
James Dansereau fa54f8fb90 docs: add operating manual, fix cross-references after doc restructure
- Commit CLAUDE.md + AGENTS.md so a fresh clone has the operating manual and
  the ABI/no-game-logic rules (trimmed of stale phase status; the personal
  pd_port path removed; points at the split docs).
- Sweep every stale doc reference across the tree after the restructure:
  PCPortResearch.md -> internals.md / dev/findings.md,
  PORT-LEARNINGS.md -> porting-notes.md,
  AGENT-WORKFLOW.md -> dev-process.md,
  docs/{GRAPHICS-BACKLOG,HANDOFF-ARCHIVE,GE-ENV-PROBES,LEVEL-*,TEXTURE-GLITCH-ANALYSIS,AUDIT-M6-*,AUDIO-PLAN}.md -> docs/dev/.
- Drop the superseded docs/PLAN-linear-level-sweep.md.
- docs/HANDOFF.md + docs/BACKLOG.md stay local-only (rolling working files);
  CLAUDE.md now handles their absence in a fresh clone.
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Asset Readme

Assets consist of the things like sounds, images, animations, models, level descriptions, etc.

There are five categories (subfolders) of assets included in source code. Visit each subfolder for a more detailed readme.

Asset categories are:

  • font
  • images
  • music
  • obseg
  • ramrom

font Assets

This contains font information for rendering text.

images Assets

Contains ALL textures used in game (UI, Objects and BG)

music Assets

obseg Assets

Contains level information, game models, and all text used in the game.

ramrom Assets

This contains demo information the game plays if no folder is selected from the first screen.

Misc Assets

In addition to the assets outlined above, the root assets folder also contains model animation definition, as well as a global image table.