forked from Ports/goldeneye-pc-port
All ~235 translation units now compile and the target links under MSYS2 GCC 16 + CMake/Ninja (ninja ge007 -k 0: 236/236, zero errors). N64 build untouched; every src/ change is -DPORT-gated. Portability fixes (findings D7-D17 in docs/PCPortResearch.md section 11): - AI X-macro system: SWITCH() call sites activated to the author's hand-written byte-identical references under PORT; port/shim/ bondaicommands.h + bondconstants.h + CPPLib.h re-emit the IDO paste tricks (isSubroutine, file-record macros, generated CALL) GCC-clean. - 64-bit pointer-in-word initializers: monAnim jump targets now go through an index table resolved by the interpreter (chrai.h/propobj.c); UsetuplenZ.c credits pointer PORT-gated to 0. - IDO printf engine compiled for PC (xprintf/xlitob/xldtob) with a shadow xstdio.h resolving the _Printf prototype clash. - Host-libc gaps stubbed in port/: bcopy/bzero, __libm_qnan_f, tlbmanage*, g_ViXScales/YScales; chrObjRandom PRNG ported from .s. Asset data strategy (D16): single-file assets compiled for real (animation tables, fonts, textures, rareware logo); obseg per-file .c excluded (colliding file-local globals the N64 build isolates via per-ELF linking); 758 ROM-derived table symbols + ramrom_* + segment markers stubbed in port/src/assetstubs.c / n64stubs.c. fast3d is a no-op placeholder (port/src/gfxstub.c) until Phase 2 brings in the real software RSP. Binary not yet runnable end-to-end: ROM loading in romdata.c is still a TODO.
25 lines
1.1 KiB
C
25 lines
1.1 KiB
C
/*
|
|
* PC port shim for include/string.h (see docs/PCPortResearch.md §11 D12).
|
|
*
|
|
* The N64 header declares:
|
|
*
|
|
* extern size_t strlen(const unsigned char *);
|
|
* extern unsigned char *strchr(const unsigned char *, int);
|
|
*
|
|
* GCC treats `const unsigned char *` and `const char *` as distinct types
|
|
* (even with -funsigned-char), so these conflict with the host declarations
|
|
* that SDL2/SDL_stdinc.h and intrin.h pull in via their own
|
|
* `#include <string.h>`. On the port the host libc provides memcpy/strlen/
|
|
* strchr, and every game call site passes `u8 *` (== `unsigned char *`),
|
|
* which compiles against the host prototypes with at most a pointer-type
|
|
* warning. So the shim simply maps `<string.h>` to the HOST header.
|
|
*
|
|
* The host header is included by absolute path through the generated
|
|
* hoststring.h (CMake derives it from the compiler location, since this
|
|
* file sits earlier on the include path than the toolchain's own string.h
|
|
* and #include_next would find the N64 header first).
|
|
*
|
|
* Inert in the N64 build (port/shim is not on its include path).
|
|
*/
|
|
#include "hoststring.h"
|