forked from Ports/goldeneye-pc-port
Findings-index regen (tools_pc/gen_findings_index.py) — only D194's row had actually drifted (fix direction implemented since, on PR #62, not "not implemented" as the cell said). GRAPHICS-BACKLOG.md's D233/D234 rows were also stale ("not investigated") despite both being fixed and verified since M-107/M-108 per findings.md. New findings from user QA (M-119): - D249: LOD/culling breaks on far geometry on big open levels (Streets, Egyptian) at default FOV; distinct from D222/D218. Also a QoL ask for a togglable LOD improvement, N64-accurate LOD kept selectable. - D250: FPS now drops to 20-40 intermittently on many levels, a likely direct consequence of D248 (M-118) exposing real per-frame cost that was invisible while the port silently ran at half rate. Claude-Session: https://claude.ai/code/session_016DQUKGLZxFtPy52MkKXXog