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goldeneye-pc-port/docs/dev
James Dansereau 4e96a60b3f docs(D211/D218): M-87 QoL asks — FOV in real degrees, draw-distance/LOD wanted
D211/WIDESCREEN-FOV-PLAN: user wants Video.FovScale exposed as a real
horizontal-or-vertical degree value instead of the current
percent-of-original-vertical-FOV scale. Not critical, backlogged. Noted
the cleaner path (relabel as degrees, drop the percent indirection) vs
keeping percent internally and just displaying the computed degrees.

D218: user confirms the high-FOV draw-distance/fog artifact still
occurs, and now wants Video.DrawDistance implemented (previously
declined) plus broadened to draw-distance/LOD in general, not just the
fog-boundary case this row root-caused. Open question logged: does GE
have a separate object/geometry LOD-swap distance mechanism worth
exposing, or is Visibility.FarFog the whole story.

Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG
2026-09-10 22:13:07 -04:00
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2026-09-01 19:28:59 -04:00