forked from Ports/goldeneye-pc-port
D211/WIDESCREEN-FOV-PLAN: user wants Video.FovScale exposed as a real horizontal-or-vertical degree value instead of the current percent-of-original-vertical-FOV scale. Not critical, backlogged. Noted the cleaner path (relabel as degrees, drop the percent indirection) vs keeping percent internally and just displaying the computed degrees. D218: user confirms the high-FOV draw-distance/fog artifact still occurs, and now wants Video.DrawDistance implemented (previously declined) plus broadened to draw-distance/LOD in general, not just the fog-boundary case this row root-caused. Open question logged: does GE have a separate object/geometry LOD-swap distance mechanism worth exposing, or is Visibility.FarFog the whole story. Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG