forked from Ports/goldeneye-pc-port
* D217 (M-90): align texpool arena bases to 8 bytes on PC — fixes solid wrong-colour weapon/model CI tiles Root cause: texAlignIndices pads CI index rows to ABSOLUTE 8-byte boundaries, and model-DL G_LOADTLUT palette offsets are a formula that only matches the real layout when the texpool base is 8-aligned. On N64 the memp bump allocations feeding these pools happened to be 8-multiples; PC pointer bloat (D36/D37-class struct growth) made some STAGE-bank sizes not, so weapon-pool bases land %8==4 (e.g. FACILITY). Every palette in a misaligned pool then sits 4 bytes early inside its allocation while the draw reads the N64 offset: the PP7 grip's count=1 TLUT lands on the next tenant's 8-byte header slot (texnum=26 -> LE s16 -> 0x1A00 = the green), and larger loads read a 2-entry zero pad then the real palette (the M-86 'leading zero pad' tell). BUNKER1 was clean only because its bases happened to be aligned. Fix: texInitPool rounds the arena base up to 8 under #ifdef PORT; end unchanged (pool loses <=7 bytes). No-op on N64 where bases were already aligned. ABI/layout-class edit per AGENTS.md rule 2 narrow exception — no game logic touched. Verified: FACILITY 188/188 decodes %8==0, draw reads pal0=0001 (was 1a00), 0 green pixels in frames 250-450 (pre-fix ~1300); BUNKER1 + DEPOT still clean; full verify.sh sweep 21/21 PASS. Pending: human playtest eyeball of the M-87 weapon matrix (closes defect 1). Defect 2 (CI cache content-hash key, fix/d217-model-texture-palette) remains separate/parked. findings.md: new section H 'D217 - M-90' + D217 row update; GRAPHICS-BACKLOG D217 status. * docs(D217): M-92 - human playtest of PR #47 confirms PP7/PPK/watch fixed; AK47 + NPC-held world-model weapons are a distinct, still-open white-texture residual Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG * docs(D217/D228): M-97 human playtest - green FIXED, AK47 white patches split out as D228 Second independent playtest (after M-92) of PR #47 on FACILITY, this time with the branch merged up to date with main. Confirms the same split the M-90 write-up predicted: PP7/PPK grip+hammer, watch face and world-model green are all fixed by the texpool alignment; NPC-held AK47 white missing-texture patches are untouched. White is a different signature from wrong-colour -- a wrong palette binds a real TLUT with wrong contents, white means the texture was never decoded/uploaded at all -- so this is a separate mechanism, not an incomplete fix. Split out as D228 so D217 can close on the green mechanism it actually describes instead of carrying an unrelated open failure mode indefinitely.