forked from Ports/goldeneye-pc-port
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING. - Restructure docs: internals.md, porting-notes.md, dev-process.md + dev/agentic-development.md (the research write-up), dev/ (raw record). - Replace decomp status-badge CI with a PC-port validate workflow. - Remove session/agent scaffolding and stale planning docs from the tree. - Add .gitattributes (normalize line endings to LF); add screenshots. The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken (KholdFuzion) and contributors, preserved unchanged. The PC-port work from 2026-08-17 on is mine.
11 lines
486 B
C
11 lines
486 B
C
#ifndef PORT_REALZLIB_H
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#define PORT_REALZLIB_H
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/* Generated by CMake from realzlib.h.in — do not edit.
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* Includes the HOST <zlib.h> by absolute path so port/src/rzdecomp.c can use
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* the real zlib (inflateInit2/inflate) without picking up the game's own
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* src/game/zlib.h, which sits on the -I search path and shadows a plain
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* `#include <zlib.h>` in a port TU. Same absolute-path trick as hoststring.h.
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* See docs/internals.md §F (D32). */
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#include "@PORT_REAL_ZLIB_H@"
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#endif
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