Files
goldeneye-pc-port/port/include/realzlib.h.in
T
James Dansereau 52539d10de Prepare for public release
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING.
- Restructure docs: internals.md, porting-notes.md, dev-process.md +
  dev/agentic-development.md (the research write-up), dev/ (raw record).
- Replace decomp status-badge CI with a PC-port validate workflow.
- Remove session/agent scaffolding and stale planning docs from the tree.
- Add .gitattributes (normalize line endings to LF); add screenshots.

The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken
(KholdFuzion) and contributors, preserved unchanged. The PC-port work from
2026-08-17 on is mine.
2026-09-01 19:28:59 -04:00

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486 B
C

#ifndef PORT_REALZLIB_H
#define PORT_REALZLIB_H
/* Generated by CMake from realzlib.h.in — do not edit.
* Includes the HOST <zlib.h> by absolute path so port/src/rzdecomp.c can use
* the real zlib (inflateInit2/inflate) without picking up the game's own
* src/game/zlib.h, which sits on the -I search path and shadows a plain
* `#include <zlib.h>` in a port TU. Same absolute-path trick as hoststring.h.
* See docs/internals.md §F (D32). */
#include "@PORT_REAL_ZLIB_H@"
#endif