forked from Ports/goldeneye-pc-port
Records the v0.2.1 hotfix batch (D259-D264, this commit's code) and the ongoing D236 Surface-1 tree-wall investigation (D265-D280): still open as of D280 -- fog math verified N64-faithful, the noise class confirmed as the weave's painter, the portal-culling over-draw fix (D271) real but insufficient, no quick win identified. The D266-D280 probe code and the D266 IA4 decode / portal-culling fixes themselves stay uncommitted pending the game-wide regression sweep GRAPHICS-BACKLOG.md flags. Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi