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James Dansereau 5f985e9756 docs: M-20 — D132 propDefs union-index layout divergence + D133 intro-render triage
D132 (propDef converter layout audit, static): converter cursor confirmed
correct vs real PC struct layout for every propDef type the 21 solo levels
emit (DOOR/ObjectRecord-prefix/VEHICHLE/AIRCRAFT/TANK/AUTOGUN/AMMO/
TINTED_GLASS/objective sub-records all MATCH; handler set is total). Real
divergence found for types 14/19/38/44 (LINK/SWITCH/LOCK_DOOR/SAFE_ITEM):
s32 IndexN fields share a union with a pointer -> 8B/8-aligned slot on PC,
converter emits at N64 tight 4B offsets -> indices misread -> switch-doors /
dual-weapons / locked-doors / safes silently fail to link (non-crash,
WS6 blocker). Proposed fix in D132, NOT applied - needs regen + game verify.

D133 (intro render triage): intro 'mostly black' is NOT a regression - it is
the D75/D76 parked-cosmetic steady state. Legal-screen coverage pixel-
identical (6677 non-clear px) between M-17 7159fff5 (worktree build) and
HEAD. Parked. Facility -level_34 + Jungle -level_37 re-verify failed this
pass -> flagged RE-VERIFY in LEVEL-STATUS, not investigated.
2026-08-29 22:37:11 -04:00
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2026-08-17 13:48:42 -04:00