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popux/goldeneye-pc-port
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62c4b2e4ff0c78be442e9540ef13f2f8dad855b7
goldeneye-pc-port/docs
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James Dansereau 6d64c54909 docs: D98 fixed (player struct under-alloc scribbled master DL); modelTickAnim animflipfunc s32-truncation is next
2026-08-28 16:53:54 -04:00
..
reference
Repo cleanup: reference footage to docs/reference/, ignore local artifacts
2026-08-27 19:27:05 -04:00
BRIEF-D69-stage-load.md
D69.1: bg/stan format spec + StandTile/bg_room_data ABI layout fixes (D78-D82)
2026-08-27 20:22:08 -04:00
HANDOFF-ai-xmacro.md
PC port: full compile + link milestone (ge007.x86_64.exe builds clean)
2026-08-20 20:27:06 -04:00
HANDOFF-switch-macro.md
PC port: full compile + link milestone (ge007.x86_64.exe builds clean)
2026-08-20 20:27:06 -04:00
HANDOFF.md
docs: D98 fixed (player struct under-alloc scribbled master DL); modelTickAnim animflipfunc s32-truncation is next
2026-08-28 16:53:54 -04:00
PCPortResearch.md
docs: D95 mempool-ceiling fix (renders ~5 frames); runaway GDL append at frame 5 (prop render) is next
2026-08-28 16:12:36 -04:00
SetupGuide.md
james bond will return.
2026-08-17 13:48:42 -04:00
StructureGuide.md
sync. run make forceextractassets to re extract everythig to c files properly
2026-04-13 09:11:43 -04:00
StyleGuide.md
sync. run make forceextractassets to re extract everythig to c files properly
2026-04-13 09:11:43 -04:00
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