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goldeneye-pc-port/docs/dev
James Dansereau 65728e9f0e docs(D286): new finding - user-confirmed real freeze on Caverns, Steam Deck
Caught during the same live Deck session used to fix D255: the game's
own hang watchdog (portHeartbeatCheck) fired once, no frame rendered
for ~8s at frames=46404, dumped all-thread state, then rendering
resumed and the session continued to a clean close - not a crash, a
self-recovered stall. User confirmed by direct observation this was a
real, visible freeze (not a Deck-side system hiccup), happening early
in a Caverns playthrough, not tied to an explosion or terminal (rules
out D255/D285 as the cause).

Not root-caused - no distinguishing log line precedes it. Logged as
open with no repro trigger identified rather than guessed at further.

Also fixes a cosmetic units bug spotted while reading the watchdog
code: the heartbeat log printed a raw microsecond delta with a "ms"
label (port/src/libultra.c, no /1000 conversion) - now divided
correctly. No behavior change, log output only.
2026-09-15 18:55:26 -04:00
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2026-09-01 19:28:59 -04:00