forked from Ports/goldeneye-pc-port
Caught during the same live Deck session used to fix D255: the game's own hang watchdog (portHeartbeatCheck) fired once, no frame rendered for ~8s at frames=46404, dumped all-thread state, then rendering resumed and the session continued to a clean close - not a crash, a self-recovered stall. User confirmed by direct observation this was a real, visible freeze (not a Deck-side system hiccup), happening early in a Caverns playthrough, not tied to an explosion or terminal (rules out D255/D285 as the cause). Not root-caused - no distinguishing log line precedes it. Logged as open with no repro trigger identified rather than guessed at further. Also fixes a cosmetic units bug spotted while reading the watchdog code: the heartbeat log printed a raw microsecond delta with a "ms" label (port/src/libultra.c, no /1000 conversion) - now divided correctly. No behavior change, log output only.