forked from Ports/goldeneye-pc-port
Added two #ifdef PORT workarounds in modelTickAnim() to address D243's Bond position/animation issue during scripted camera modes: M-183: Clamp playspeed > 10.0 to 1.0 (prevents rapid advancement ~97 frames/tick) M-185: Clamp corrupted endframe values (< 0.0 or > 1000.0) to 100.0 Both are env-gated on GE_D243M and apply only during scripted camera modes. The clamp fixes prevent the rapid animation advancement but Bond's animation still 'repeats' — he can't complete his animation during the Dam abseil cutscene. Root cause analysis: playspeed/endframe corruption is consistent with the D100/D140 struct layout/punning family (32→64-bit pointer widening causes fields to be read from wrong memory locations). Playspeed observed at 388.82 (expected ~1.0), endframe as huge negative values like -604462909807314587353088.0. Updated findings.md §F table entry for D243 to reflect partial fix status.