forked from Ports/goldeneye-pc-port
- README: lead with what it is + the AI-agent-collaboration research
framing + current status in the first paragraph; rename H1 to
"GoldenEye 007 PC Port"; add a live CI badge.
- New "How this differs from the other GoldenEye PC projects" section:
this is a source port of the N64 original; the Recomp projects
binary-translate the Xbox 360 XBLA remaster (different game, no shared
code).
- CITATION.cff for GitHub's "Cite this repository" widget / Zenodo.
- GitHub Pages site off /docs (_config.yml + index.md landing page).
- agentic-development.md: searchable title + abstract.
- .github/social-preview.{png,html,md}: repo social-preview card styled
after the GE mission-briefing screen, kept editable (CSS source + a
regen/how-to doc beside the PNG).
- docs/dev/game-behavior-reference.md: distilled the raw GameFAQs
walkthrough dump down to the behaviour-defining parts (combat/AI model,
difficulty scaling, per-level objective sets, timers, weapon data,
original-game quirks). Credits: Brett "Nemesis" Franklin, marshmallow.
Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
36 lines
1.2 KiB
YAML
36 lines
1.2 KiB
YAML
cff-version: 1.2.0
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title: "GoldenEye 007 PC Port — a two-agent AI development case study"
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message: >-
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If you reference this project or its write-up on AI-agent collaboration,
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please cite it using the metadata below.
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type: software
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authors:
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- family-names: Dansereau
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given-names: James
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repository-code: "https://github.com/jkdansereau/goldeneye-pc-port"
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abstract: >-
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A work-in-progress native PC port of GoldenEye 007 (Rare, 1997, Nintendo 64),
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built on the GoldenEye 007 decompilation, and a research project on AI-agent
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collaboration in a large, unfamiliar, low-level codebase: how two coding
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agents (a local open-weight model and a hosted frontier model), directed by
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one person part-time, were driven through ~230 translation units of unmodified
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big-endian MIPS game code and made to run on a 64-bit desktop. Covers software
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RSP emulation, N64-to-x86-64 ABI reconciliation, and a shared-artifact handoff
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workflow between agents.
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keywords:
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- goldeneye-007
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- nintendo-64
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- n64
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- decompilation
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- pc-port
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- game-porting
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- reverse-engineering
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- agentic-development
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- ai-agents
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- llm
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- coding-agents
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- software-renderer
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- mips
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- opengl
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license: MIT
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