forked from Ports/goldeneye-pc-port
- README, LICENSE (MIT for the port layer), NOTICE, CONTRIBUTING. - Restructure docs: internals.md, porting-notes.md, dev-process.md + dev/agentic-development.md (the research write-up), dev/ (raw record). - Replace decomp status-badge CI with a PC-port validate workflow. - Remove session/agent scaffolding and stale planning docs from the tree. - Add .gitattributes (normalize line endings to LF); add screenshots. The pre-2026-08 history is the GoldenEye 007 decompilation by Larry Ficken (KholdFuzion) and contributors, preserved unchanged. The PC-port work from 2026-08-17 on is mine.
49 lines
2.2 KiB
Plaintext
49 lines
2.2 KiB
Plaintext
GoldenEye 007 PC port
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=====================
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WHAT IS AND ISN'T COVERED BY THIS PROJECT'S LICENSE
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--------------------------------------------------
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The MIT License in the LICENSE file covers the original work in this
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repository:
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* the port layer port/
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* the PC build system CMakeLists.txt, cmake/, build-pc.sh
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* PC-port tooling tools_pc/
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* documentation docs/, README.md
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Third-party code vendored into the port layer keeps its own license:
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* port/fast3d/ - software RSP adapted from the Perfect Dark port /
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libultraship / sm64-port lineage; see port/fast3d/LICENSE.txt.
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* port/fast3d/glad/ - generated OpenGL loader (glad), public domain / MIT.
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It does NOT cover:
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* src/, include/, assets/, Makefile, tools/, rsp/, ld/, and the other
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files inherited from the GoldenEye 007 decompilation
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(https://github.com/n64decomp/007). The upstream project is published
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without an explicit license; those files are included here on the same
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basis, unmodified except where a PC-port ABI fix is marked `#ifdef PORT`
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and documented in docs/dev/findings.md. This repository is a downstream
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fork of that decompilation with a PC port added on top.
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As is standard for console decompilation projects, some game data is
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present as re-expressed source (animation tables, display lists, data
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tables) inherited verbatim from the upstream repository. The bulk game
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assets -- textures, audio, models, level geometry, in-game text -- are
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NOT included and are extracted from your own ROM at build time.
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NO NINTENDO / RARE CONTENT IS DISTRIBUTED HERE
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---------------------------------------------
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This repository contains NO copyrighted ROM data, game assets (textures,
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models, levels, audio, text), or Nintendo/Rare code. Building a playable
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executable requires a GoldenEye 007 Nintendo 64 ROM that you legally own;
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the build extracts the required assets from that ROM on your own machine.
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GoldenEye 007 is a trademark of its respective rights holders. This project
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is a non-commercial, fan-made preservation and porting effort, and is not
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affiliated with or endorsed by Nintendo, Rare, MGM, EON Productions, Danjaq,
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or any other rights holder.
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