forked from Ports/goldeneye-pc-port
port/src/input.c was a stub; input only worked via libultra.c's minimal contSnapshotFromKeyboard (no C-buttons, mouse, or gamepad). - input.c: keyboard+mouse + SDL_GameController -> OSContPad. Analog stick = move, C-buttons = aim. Mouse-look bridged to digital C-buttons via a clamped per-axis accumulator (proportional press dwell). RMB/LT = aim mode, LMB/RT = fire. Config: ge007.ini [Input] MouseEnabled / MouseAimSpeed / MouseInvertY. - input.h: add inputConnectedMask() + inputComputePad(). - libultra.c SI section: contSnapshotFromKeyboard() now delegates to the input module (single source of controller state); osContGetReadData() fills all MAXCONTROLLERS channels, not just controller 0. - GE_INPUTLOG=1 gates a per-poll OSContPad trace (zero-cost when unset). Build green (ntsc-final); boots -level_09 crash-free 35s. Live input untested from headless agent - human playtest owed.