forked from Ports/goldeneye-pc-port
D205: CLOSED (M-78). User re-tested explosion->scream on Bunker after the PR #28 merge — the explosion SFX is correct by ear now. All four D205 symptoms were D206 (the +1 bank-slot alias); the "scream" was a coincident guard death-yelp (faithful N64 behaviour). M-74's pan audit already ruled out a presentation-layer bug. D207: re-add ONLY the [D207-DROP] trace line (not the reverted last-resort LOOPED-preemption pass) at both sndDisposeSound no-voice sites in snd.c, gated on GE_AUDIOTRACE, logging state/prio/flags/count=N/max — so a user capture on the real failing level is decisive between (a) heavy-level 8/8 starvation, (b) a leak on an alarm-stop path, (c) perceptual. Static re-check noted in findings D207: ALARM3 slot 162 sampleVolume=80 (below gunfire), keyMax=8 => not RETRIGGER => continuous-loop by design on N64 too. findings-index.csv regenerated. Claude-Session: https://claude.ai/code/session_01U7gyYC3pcatXHhD1kPCgsR