forked from Ports/goldeneye-pc-port
41 lines
947 B
C
41 lines
947 B
C
#ifndef _BONDGAME_H_
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#define _BONDGAME_H_
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#include "ultra64.h"
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extern u8 cfb_16[2][320*240*2];
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extern u32 *_codeSegmentStart;
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extern u32 *_codeSegmentEnd;
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extern u32 *_codeSegmentRomStart;
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extern u32 *_codeSegmentRomEnd;
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extern u32 *_csegmentSegmentStart;
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extern u32 *_csegmentSegmentEnd;
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extern u32 *_cdataSegmentRomStart;
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extern u32 *_cdataSegmentRomEnd;
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extern u32 *_rarezipSegmentVaddrStart;
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extern u32 *_rarezipSegmentVaddrEnd;
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extern u32 *_rarezipSegmentRomStart;
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extern u32 *_rarezipSegmentRomEnd;
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extern u32 *_gameSegmentVaddrStart;
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extern u32 *_gameSegmentVaddrEnd;
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extern u32 *_gameSegmentRomStart;
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extern u32 *_gameSegmentRomEnd;
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extern u8 sp_boot[];
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extern u8 sp_rmon[];
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extern u8 sp_idle[];
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extern u8 sp_shed[];
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extern u8 sp_main[];
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extern u8 sp_audi[];
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extern u8 sp_debug[];
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#include "bondaicommands.h" // game ai commands
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#include "bondconstants.h" // game constants
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#include "bondtypes.h" // game structs and types
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#endif
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