Files
goldeneye-pc-port/src/bondgame.h
T

41 lines
947 B
C

#ifndef _BONDGAME_H_
#define _BONDGAME_H_
#include "ultra64.h"
extern u8 cfb_16[2][320*240*2];
extern u32 *_codeSegmentStart;
extern u32 *_codeSegmentEnd;
extern u32 *_codeSegmentRomStart;
extern u32 *_codeSegmentRomEnd;
extern u32 *_csegmentSegmentStart;
extern u32 *_csegmentSegmentEnd;
extern u32 *_cdataSegmentRomStart;
extern u32 *_cdataSegmentRomEnd;
extern u32 *_rarezipSegmentVaddrStart;
extern u32 *_rarezipSegmentVaddrEnd;
extern u32 *_rarezipSegmentRomStart;
extern u32 *_rarezipSegmentRomEnd;
extern u32 *_gameSegmentVaddrStart;
extern u32 *_gameSegmentVaddrEnd;
extern u32 *_gameSegmentRomStart;
extern u32 *_gameSegmentRomEnd;
extern u8 sp_boot[];
extern u8 sp_rmon[];
extern u8 sp_idle[];
extern u8 sp_shed[];
extern u8 sp_main[];
extern u8 sp_audi[];
extern u8 sp_debug[];
#include "bondaicommands.h" // game ai commands
#include "bondconstants.h" // game constants
#include "bondtypes.h" // game structs and types
#endif