forked from Ports/goldeneye-pc-port
New observed-but-not-investigated entries from user QA: - D173 third-person Bond model spawns too high (level start + Cuba credits) - D174 no visible blood effect (likely unverified D120 decal fix) - D175 in-game stutter/brief hang on door open (Runway, Surface) - D176 skybox broken on Surface - D177 ladders non-functional — progression blocker, high priority - D178 pre-mission briefing objectives listed incorrectly Cross-referenced to the nearest known finding families; next-step pattern-match notes in GRAPHICS-BACKLOG.md. Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT