Files
goldeneye-pc-port/CONTRIBUTING.md
T
James Dansereau 4ca11e4386 Prepare repository for public release
- README: attract-mode stills + demo GIF as the hero row, status/warning
  callouts, metrics table, "Contents" index, doc-index table; simplified
  the two-agent workflow diagram (LR -> TD, fewer edges) for GitHub web
- Table-of-contents indexes added to internals.md, porting-notes.md,
  agentic-development.md, AUDIO-PLAN.md
- CI: add Windows/MSYS2 build job, minimal token (contents: read),
  persist-credentials: false, concurrency group; run on main + master.
  validate job regenerates the US ROM-asset symbol file only and configures
  ntsc-final (PAL/JP need a region ROM; no ROM is used in CI)
- .github: SECURITY.md, issue forms + chooser config, PR template,
  labels.yml, dependabot (Actions, monthly)
- Do not track the proprietary SGI IRIX IDO toolchain or SGIImageViewer.exe;
  document in SetupGuide.md / building.md how to obtain IDO for N64 ROM
  builds (the PC port does not need it)
- Stop tracking two committed *.pyc files; drop stale screenshots and a
  redundant .gitignore line; misc doc cross-reference fixes

Claude-Session: https://claude.ai/code/session_01GULf6knbsqfsnW39tMr9WT
2026-09-01 22:42:52 -04:00

1.8 KiB

Contributing

Thanks for your interest. This is a small hobby project; issues and pull requests are welcome, but please read the ground rules first — they are what keep the port faithful to the original game.

Ground rules

  1. The decompilation is not modified for the port. Everything under src/ and include/ is compiled unmodified. Makefile, tools/, rsp/, ld/ belong to the N64 build and are never touched for PC work. If PC code seems to need a behavioural change in the game, the fix belongs in port/.

  2. Narrow ABI exception. The 32→64-bit transition forces a small class of mechanical, semantics-preserving edits to ROM-serialized structs (storing an embedded 32-bit pointer as u32 and casting at the use site). These are allowed, must be guarded with #ifdef PORT, must change no behaviour, and must be documented. See docs/porting-notes.md for the catalogue of patterns.

  3. Region macros mirror the Makefile. CMakeLists.txt REGION_DEFS must match the N64 Makefile's per-region macro set exactly.

  4. Verify before you push. A build-affecting change needs, at minimum, a clean configure + build for ntsc-final and a crash-free run of one level (./build-pc/ge007.x86_64 -level_09).

Style

  • C/C++ formatting follows .clang-format and .editorconfig in the repo root. Match the surrounding code.
  • Port-layer code is plain C11 / C++17, SDL2 + OpenGL, no extra dependencies.
  • Keep commits focused and describe why, not just what.

Where to look

  • docs/internals.md — how the port is structured.
  • docs/porting-notes.md — the recurring bug classes. Check here before debugging a crash; you are likely looking at a known pattern.
  • docs/dev/ — the full finding log and per-level status.