Files
goldeneye-pc-port/port/include
James Dansereauanditaloarruda 9dd98bdb20 Gameplay and rendering fixes D463-D468; D441 pointer-width sites
Zero-line tile texrect guard and texture-import skip (D463), stage-bank red
zone checker (D464), Dam/Caverns water slide (D465, #127), extended draw
distance no longer changing gameplay (D466, #125), player matrix pointers and
Model/PROMOTE/vtxstore rebase (D457 c/d), AI view clamp for ultrawide
(D468), fire-sound path audit (D433, D467 #130), italoarruda's #107 pointer-width
sites (two sites, credited).

Refs: D463 D464 D465 D466 D467 D468 D457 D433 #125 #127 #130 #107

Co-authored-by: italoarruda <3868006+italoarruda@users.noreply.github.com>
2026-10-06 18:35:40 -04:00
..
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00
2026-09-01 19:28:59 -04:00