forked from Ports/goldeneye-pc-port
488 lines
23 KiB
YAML
488 lines
23 KiB
YAML
name: CI
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on:
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push:
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branches: [ main, master ]
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tags: [ 'v*' ]
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# No paths-ignore here: tag pushes must always build so a release can be
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# cut even when the tagged commit only touched docs, and a workflow that
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# never triggers would leave a required status check pending forever.
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# Docs-only branch pushes are instead skipped by the `changes` job below,
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# which reports the build jobs as "skipped" (green for branch protection).
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pull_request:
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# No paths-ignore here either: a docs-only PR must still trigger the
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# workflow so the required checks report a status. The `changes` job
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# below diffs the PR against its base and, for a docs-only PR, reports
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# the build jobs as "skipped" — which branch protection accepts as
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# success. With paths-ignore the workflow never ran and the required
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# checks stayed "expected" forever, wedging every docs PR (M-44).
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workflow_dispatch:
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# Minimal token: CI only reads the repo and uploads build artifacts, neither of
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# which needs write access. Fork PRs run untrusted build scripts on the runner,
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# so keep the granted scope as small as possible and never expose secrets here.
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permissions:
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contents: read
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concurrency:
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group: ci-${{ github.ref }}
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cancel-in-progress: true
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# Jobs:
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#
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# linux-build — ubuntu, system GCC. Actually compiles + links (unlike
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# validate), then packages the Linux bundle (exe + README +
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# licenses + prepare-assets, NO ROM / assets / bundled libs)
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# via tools_pc/bundle-linux.sh and uploads it. Surfaces
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# GCC-on-Linux strictness gaps MinGW misses. Not a runtime
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# claim; not a required check yet.
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#
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# validate — ubuntu, configure-only. Byte-compiles the tooling,
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# regenerates the US ROM-asset symbol file, and CMake-
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# configures ntsc-final (REGION_DEFS, the source list, and
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# that SDL2 / zlib / OpenGL are discoverable). No ROM is used.
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# Does NOT compile; running on ubuntu is NOT a claim the port
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# works on Linux.
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#
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# windows-build — windows/MSYS2, the real supported platform. Compiles and
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# links the full executable, then packages the distributable
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# bundle (exe + runtime DLLs + README + licenses, NO ROM /
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# assets) via tools_pc/bundle-win.sh and uploads it. Neither
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# the ROM nor extracted assets are needed to BUILD (they are
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# runtime-only), so CI builds but never runs the port.
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#
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# release — tags only (v*). Downloads the Windows + Linux bundles and
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# attaches both to a DRAFT pre-release for that tag. Draft, so
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# a human does the ROM smoke-test on each platform and hits
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# Publish. This is the only job granted contents: write.
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jobs:
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# Did this change touch anything outside docs / licenses? No workflow-level
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# paths-ignore exists (see the `on:` comments), so this job is the single
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# place a docs-only push OR pull request is filtered out — a PR is diffed
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# against its base sha, a branch push against `github.event.before`. Tag
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# builds always run. Docs globs: **.md, docs/**, LICENSE, NOTICE.
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changes:
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runs-on: ubuntu-22.04
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outputs:
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code: ${{ steps.filter.outputs.code }}
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# Windows builds default to the self-hosted box (fast, local ccache;
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# docs/dev/notes/SELFHOSTED-RUNNER-PLAN.md §G2) for everything EXCEPT:
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# (a) a release build (tag push) -- keep that on a clean, reproducible
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# GitHub-hosted runner for the artifact that actually ships, and
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# (b) a fork PR -- untrusted PR code must never reach a box that will
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# later hold a ROM. Same-repo (non-fork) PRs now also get routed to
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# self-hosted per the 2026-09-12 standing preference.
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windows_selfhosted: ${{ steps.runner.outputs.selfhosted }}
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steps:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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with:
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persist-credentials: false
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fetch-depth: 0
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- id: runner
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run: |
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if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
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echo "selfhosted=false" >> "$GITHUB_OUTPUT"
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elif [ "${{ github.event_name }}" = "pull_request" ] && \
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[ "${{ github.event.pull_request.head.repo.full_name }}" != "${{ github.repository }}" ]; then
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echo "selfhosted=false" >> "$GITHUB_OUTPUT"
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else
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echo "selfhosted=true" >> "$GITHUB_OUTPUT"
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fi
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- id: filter
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run: |
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if [ "${{ github.event_name }}" = "pull_request" ]; then
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base='${{ github.event.pull_request.base.sha }}'
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head='${{ github.event.pull_request.head.sha }}'
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elif [ "${{ github.event_name }}" != "push" ] || [ "${GITHUB_REF_TYPE}" = "tag" ]; then
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echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
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else
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base='${{ github.event.before }}'
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head='${{ github.sha }}'
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fi
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if ! git cat-file -e "${base}^{commit}" 2>/dev/null || ! git cat-file -e "${head}^{commit}" 2>/dev/null; then
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echo "no usable base ${base}/head ${head} — building to be safe"
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echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
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fi
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changed="$(git diff --name-only "$base" "$head")"
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echo "Changed files:"; echo "$changed"
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if echo "$changed" | grep -qvE '(\.md$|^docs/|^LICENSE$|^NOTICE$)'; then
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echo "code=true" >> "$GITHUB_OUTPUT"
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else
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echo "docs-only push — skipping build"
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echo "code=false" >> "$GITHUB_OUTPUT"
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fi
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validate:
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needs: changes
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if: needs.changes.outputs.code == 'true'
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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with:
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persist-credentials: false
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y cmake python3 libsdl2-dev zlib1g-dev libgl1-mesa-dev
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- name: Byte-compile Python tooling
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run: python3 -m compileall -q scripts tools_pc
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# Generated dev-docs stay in sync with the tree (speed-ups plan Step 4).
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- name: Check generated dev indexes are current
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run: |
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python3 tools_pc/gen_findings_index.py --check
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python3 tools_pc/gen_env_probes.py --check
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# Docs budget guardrail (ctx-opt P2): warn, don't fail. The §F index
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# table should stay one-liners; fat cell content belongs in `## Dxx`
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# sections at the file tail (lookup path: docs/dev/findings-index.csv).
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- name: Check dev-docs size budgets (warn only)
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run: |
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# Budget = ~55 KB of table rows + ~110 KB of legacy D24–D33 / M-xxx
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# narrative that predates the ctx-opt migration. The signal is fat
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# ROWS re-accumulating, so the threshold sits ~15 KB above today's
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# 166 KB total.
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f=$(awk '/^### F\./{f=1;next} /^### G\./{f=0} f' docs/dev/findings.md | wc -c)
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[ "$f" -le 184320 ] || echo "WARNING: findings.md §F region is $f bytes (> 180 KB) — fat rows accumulating; migrate cell content to ## Dxx sections at the file tail"
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p=$(wc -c < docs/porting-notes.md)
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[ "$p" -le 122880 ] || echo "WARNING: porting-notes.md is $p bytes (> 120 KB) — consider splitting or adding a TOC block"
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# US only. gen_romassets.py resolves every symbol for the US region from
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# the committed CSVs with no ROM present; PAL/JP each need a handful of
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# region-specific prop/font offsets that only come from that region's ROM
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# (see docs/building.md — PAL/JP builders generate romassets_e/j.s
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# locally). No ROM is used or required here.
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- name: Regenerate ROM-asset symbol file (US)
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run: |
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python3 scripts/gen_romassets.py u
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git diff --stat -- port/src/romassets_u.s
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- name: CMake configure (ntsc-final)
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run: cmake -S . -B build-ntsc -DROMID=ntsc-final
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# Linux (Ubuntu, system GCC) compile job. Unlike `validate` this actually
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# runs `cmake --build`, so it surfaces the GCC-on-Linux strictness gaps that
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# MinGW does not flag. The port has never been run on Linux — a green build
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# here is a "does it compile + link" signal only, not a runtime claim.
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# Not a required check yet; flip it to required once it is reliably green.
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#
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# Toolchain: Steam Runtime 3 "sniper" SDK container (Debian 11 base,
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# glibc 2.31) + its gcc-14. Building against the old glibc is what sets the
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# tarball's floor: the ubuntu-24.04 build needed glibc 2.38 (C23
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# __isoc23_* symbols), so it refused to start on Ubuntu 22.04 / Debian 12.
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# The image is pinned by version AND digest.
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# SDL2 is built from source (2.30.0, the version the 24.04 build bundled
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# and every Linux/Deck test used): the SDK's own libSDL2 is sdl2-compat,
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# which needs SDL3 at runtime. pip is bootstrapped from a hash-pinned
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# get-pip.py: Debian 11's security archive no longer serves python3-pip.
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linux-build:
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runs-on: ubuntu-24.04
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container:
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image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:3.0.20260805.254768@sha256:1c33c507bc75d012e77df5727f93b0d5b8c3f7c8d4142ba5f7a16882cc92e014
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env:
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CC: gcc-14
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CXX: g++-14
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# CMakeLists.txt opt-in enables CMAKE_{C,CXX}_COMPILER_LAUNCHER=ccache
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# when ccache is on PATH (b4de1c68, speed-ups plan Step 5). Game
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# sources are frozen (1:1 with the decomp), so after the first run only
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# touched port/ files miss cache -- near-total hit rate. CCACHE_DIR is
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# set in a step: in a container job ${{ github.workspace }} is the
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# host path, not the container's.
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CCACHE_MAXSIZE: 500M
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SDL2_VERSION: 2.30.0
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SDL2_SHA256: 36e2e41557e0fa4a1519315c0f5958a87ccb27e25c51776beb6f1239526447b0
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GET_PIP_SHA256: 95c0ae79ccf9ac1e47e4187f49081d6ae1f45997afd4549e14f37337cbcfd766
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steps:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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with:
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persist-credentials: false
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- name: Install dependencies
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run: |
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echo "CCACHE_DIR=$GITHUB_WORKSPACE/.ccache" >> "$GITHUB_ENV"
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apt-get update
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apt-get install -y patchelf
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curl -fsSL -o /tmp/get-pip.py https://bootstrap.pypa.io/pip/3.9/get-pip.py
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echo "$GET_PIP_SHA256 /tmp/get-pip.py" | sha256sum -c
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python3 /tmp/get-pip.py --quiet
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- name: Build SDL2 ${{ env.SDL2_VERSION }} from source
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run: |
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curl -fsSL -o /tmp/sdl2.tar.gz \
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"https://github.com/libsdl-org/SDL/releases/download/release-$SDL2_VERSION/SDL2-$SDL2_VERSION.tar.gz"
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echo "$SDL2_SHA256 /tmp/sdl2.tar.gz" | sha256sum -c
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tar xzf /tmp/sdl2.tar.gz -C /tmp
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cmake -S "/tmp/SDL2-$SDL2_VERSION" -B /tmp/sdl-build -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr/local -DSDL_STATIC=OFF -DSDL_TEST=OFF
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cmake --build /tmp/sdl-build -j"$(nproc)"
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cmake --install /tmp/sdl-build
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ldconfig
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- name: Restore ccache
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uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
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with:
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path: .ccache
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key: ccache-linux-sniper-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
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restore-keys: |
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ccache-linux-sniper-${{ hashFiles('CMakeLists.txt') }}-
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ccache-linux-sniper-
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- name: Regenerate ROM-asset symbol file (US)
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run: python3 scripts/gen_romassets.py u
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# Drop-in ROM support: freeze the asset-prep tool into a single
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# ge007-convert binary the engine spawns on first run when the
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# pcmodels/pccg sidecars are missing (port/src/romconvert.c). Pure-
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# stdlib scripts, so PyInstaller --onefile is clean; lands in
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# tools_pc/dist/prepare-assets/ where bundle-linux.sh picks it up.
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- name: Freeze asset converter (PyInstaller)
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run: |
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python3 -c "import PyInstaller, sys; sys.exit(PyInstaller.__version__ != '6.22.3')" 2>/dev/null \
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|| python3 -m pip install --quiet pyinstaller==6.22.3
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python3 -m PyInstaller --onefile --noconfirm --clean \
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--name ge007-convert \
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--distpath tools_pc/dist/prepare-assets \
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--workpath build-pyinst --specpath build-pyinst \
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tools_pc/dist/prepare-assets/prepare-assets.py
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ls -la tools_pc/dist/prepare-assets/ge007-convert
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- name: Configure (ntsc-final)
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run: cmake -S . -B build-linux -DROMID=ntsc-final
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-DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14
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- name: Build (ntsc-final)
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run: cmake --build build-linux -j"$(nproc)"
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- name: ccache stats
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run: ccache -s
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- name: Show binary
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run: |
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ls -la build-linux/ge007* || true
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file build-linux/ge007* || true
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# Package the Linux bundle on every run so the release path stays
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# exercised. SDL2 is bundled (patchelf sets the exe's rpath to $ORIGIN)
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# so the tarball runs as-is on any distro / a sideloaded Steam Deck;
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# zlib + libGL stay system deps. Same ROM / size guards as Windows.
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- name: Package Linux bundle
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run: |
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if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
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V="${GITHUB_REF_NAME}"
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else
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V="0.0.0-ci.${GITHUB_SHA::7}"
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fi
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tools_pc/bundle-linux.sh "$V"
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- name: Upload bundle
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uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
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with:
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name: goldeneye-pc-port-linux-x86_64
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path: |
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dist/*.tar.gz
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dist/*.tar.gz.sha256
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if-no-files-found: error
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retention-days: 14
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# Real Windows (MSYS2 MINGW64) build — the only platform the port is
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# developed and tested on. This compiles and LINKS the full executable.
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#
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# No ROM and no extracted assets are needed to build: the compiled asset set
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# is a handful of committed pure-data .c files plus the generated
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# address-constant romassets_<region>.s. The ROM (.z64) and the ROM-derived
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# blobs are runtime-only dependencies — CI cannot run the game, only build it.
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windows-build:
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needs: changes
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if: needs.changes.outputs.code == 'true'
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# Self-hosted by default (fast, local ccache); windows-latest only for a
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# release (tag) build or a fork PR — see the `changes` job's `runner`
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# step for the exact rule (docs/dev/notes/SELFHOSTED-RUNNER-PLAN.md §G2).
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runs-on: ${{ needs.changes.outputs.windows_selfhosted == 'true' && fromJSON('["self-hosted", "windows"]') || 'windows-latest' }}
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defaults:
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run:
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shell: msys2 {0}
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env:
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# Same opt-in ccache CMakeLists.txt already wires up (Step 5). Note:
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# this cache path is read/written by the JS actions/cache step outside
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# the msys2 shell too, so it stays a plain workspace-relative path
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# rather than an msys /c/... form.
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CCACHE_DIR: ${{ github.workspace }}/.ccache
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CCACHE_MAXSIZE: 500M
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steps:
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- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
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with:
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persist-credentials: false
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# windows-latest (release tag / fork PR) is ephemeral: full install +
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# update every run. Self-hosted (everything else): `release: false`
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# reuses the box's own C:\msys64 as-is and, with update/install both
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# empty here, does no pacman -Syu / pacman -S at all (verified against
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# the action's source) — it only registers the `msys2 {0}` shell
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# wrapper every job needs. Packages themselves are hand-maintained on
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# the box; the dependency check below (not this step) verifies they're
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# present.
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- uses: msys2/setup-msys2@ec48f7c5447b3140e2b088413ae3a55687bccb6e # v2.33.0
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with:
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msystem: MINGW64
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release: ${{ needs.changes.outputs.windows_selfhosted != 'true' }}
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update: ${{ needs.changes.outputs.windows_selfhosted != 'true' }}
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install: ${{ needs.changes.outputs.windows_selfhosted != 'true' && 'mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 mingw-w64-x86_64-zlib mingw-w64-x86_64-python mingw-w64-x86_64-ccache zip unzip' || '' }}
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# Self-hosted only: fails fast with exact install instructions if the
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# box's hand-maintained MSYS2 is missing a required package, instead of
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# a confusing failure deeper in the build. windows-latest just installed
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# everything above, so this would be redundant there.
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- name: Check self-hosted dependencies
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if: needs.changes.outputs.windows_selfhosted == 'true'
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run: tools_pc/check-selfhosted-deps.sh
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- name: Restore ccache
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uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
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with:
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path: ${{ env.CCACHE_DIR }}
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key: ccache-windows-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
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restore-keys: |
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ccache-windows-${{ hashFiles('CMakeLists.txt') }}-
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ccache-windows-
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- name: Regenerate ROM-asset symbol file (US)
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run: python scripts/gen_romassets.py u
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|
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# Drop-in ROM support: freeze the asset-prep tool into a single
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# ge007-convert.exe the engine spawns on first run when the pcmodels/
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# pccg sidecars are missing (port/src/romconvert.c). Lands in
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# tools_pc/dist/prepare-assets/ where bundle-win.sh picks it up.
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- name: Freeze asset converter (PyInstaller)
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run: |
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# MSYS2's mingw python ships without pip and has ensurepip
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# disabled — install pip from pacman, then PyInstaller.
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python -c "import PyInstaller, sys; sys.exit(PyInstaller.__version__ != '6.22.3')" 2>/dev/null || {
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pacman -S --noconfirm --needed mingw-w64-x86_64-python-pip
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python -m pip install --quiet --break-system-packages pyinstaller==6.22.3
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}
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python -m PyInstaller --onefile --noconfirm --clean \
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--name ge007-convert \
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--distpath tools_pc/dist/prepare-assets \
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--workpath build-pyinst --specpath build-pyinst \
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tools_pc/dist/prepare-assets/prepare-assets.py
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ls -la tools_pc/dist/prepare-assets/ge007-convert.exe
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- name: Build (ntsc-final)
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run: ./build-pc.sh ntsc-final
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# D441 ratchet: fail if the per-file count of 64-bit pointer/int ABI
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# warnings rises relative to tools_pc/abi_baseline.json. Re-baseline
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# locally with `python tools_pc/abi_ratchet.py build-pc --update`.
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- name: ABI warning ratchet (D441)
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run: python tools_pc/abi_ratchet.py build-pc
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|
||
- name: ccache stats
|
||
run: ccache -s
|
||
|
||
# Package the distributable bundle on every run so the release path is
|
||
# always exercised. On a tag build VERSION is the tag; otherwise it is a
|
||
# throwaway CI string. bundle-win.sh hard-fails if a ROM image or an
|
||
# oversized blob ends up inside the bundle.
|
||
- name: Package Windows bundle
|
||
run: |
|
||
if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
|
||
V="${GITHUB_REF_NAME}"
|
||
else
|
||
V="0.0.0-ci.${GITHUB_SHA::7}"
|
||
fi
|
||
tools_pc/bundle-win.sh "$V"
|
||
|
||
- name: Upload bundle
|
||
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
|
||
with:
|
||
name: goldeneye-pc-port-win64
|
||
path: |
|
||
dist/*.zip
|
||
dist/*.zip.sha256
|
||
if-no-files-found: error
|
||
retention-days: 14
|
||
|
||
# CI builds and packages the executable but does not run it — running the
|
||
# port needs a ROM, which CI does not provide. Runtime checks (the
|
||
# -level_09 soak, a golden-frame diff) would run on a self-hosted runner
|
||
# instead. Not planned.
|
||
|
||
# Tags only. Attach the packaged Windows + Linux bundles to a DRAFT
|
||
# pre-release so a human can do the ROM smoke-test on each platform before
|
||
# publishing. This job — and only this job — gets contents: write, and it
|
||
# is also the only job that attests build provenance (id-token: write +
|
||
# attestations: write; attest-build-provenance needs both).
|
||
release:
|
||
if: github.ref_type == 'tag'
|
||
needs: [ changes, validate, windows-build, linux-build ]
|
||
runs-on: ubuntu-22.04
|
||
permissions:
|
||
contents: write
|
||
id-token: write
|
||
attestations: write
|
||
steps:
|
||
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
|
||
with:
|
||
persist-credentials: false
|
||
|
||
# The pushed tag must match the version baked into the exe (the update
|
||
# check compares against it); bump GE007_VERSION in CMakeLists.txt first.
|
||
- name: Check tag matches GE007_VERSION
|
||
run: |
|
||
ver=$(sed -n 's/^set(GE007_VERSION "\([^"]*\)").*/\1/p' CMakeLists.txt)
|
||
if [ -z "$ver" ] || [ "${GITHUB_REF_NAME}" != "v${ver}" ]; then
|
||
echo "tag ${GITHUB_REF_NAME} != v${ver} (CMakeLists.txt GE007_VERSION)"; exit 1
|
||
fi
|
||
|
||
- uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
|
||
with:
|
||
name: goldeneye-pc-port-win64
|
||
path: dist
|
||
|
||
- uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
|
||
with:
|
||
name: goldeneye-pc-port-linux-x86_64
|
||
path: dist
|
||
|
||
# SLSA build provenance for the release artifacts (in-toto, signed by
|
||
# GitHub's OIDC key for this repo's workflow at the tagged commit).
|
||
# Anyone can check a downloaded file:
|
||
# gh attestation verify <file> --repo jkdansereau/goldeneye-pc-port
|
||
- uses: actions/attest-build-provenance@e8998f949152b193b063cb0ec769d69d929409be # v2.4.0
|
||
with:
|
||
subject-path: |
|
||
dist/*.zip
|
||
dist/*.zip.sha256
|
||
dist/*.tar.gz
|
||
dist/*.tar.gz.sha256
|
||
|
||
- name: Create or update draft pre-release
|
||
env:
|
||
GH_TOKEN: ${{ github.token }}
|
||
run: |
|
||
TAG="${GITHUB_REF_NAME}"
|
||
ASSETS=(dist/*.zip dist/*.zip.sha256 dist/*.tar.gz dist/*.tar.gz.sha256)
|
||
NOTES="$(mktemp)"
|
||
# Asset names are built from the tag with the leading v stripped
|
||
# (bundle-{linux,win}.sh), so substitute the same form -- a raw
|
||
# TAG would make the notes reference goldeneye-pc-port-v*.* assets
|
||
# that don't exist.
|
||
NOTES_VERSION="${TAG#v}"
|
||
sed "s/<version>/${NOTES_VERSION}/g" .github/release-notes.md > "$NOTES"
|
||
if gh release view "$TAG" >/dev/null 2>&1; then
|
||
gh release upload "$TAG" "${ASSETS[@]}" --clobber
|
||
# Re-stamp the notes body too: it is only set at creation, and
|
||
# release-notes.md may have moved since the draft was first cut.
|
||
gh release edit "$TAG" --notes-file "$NOTES"
|
||
else
|
||
gh release create "$TAG" "${ASSETS[@]}" \
|
||
--draft --prerelease \
|
||
--title "GoldenEye 007 PC Port $TAG" \
|
||
--notes-file "$NOTES"
|
||
fi
|