Files
goldeneye-pc-port/docs/dev
James Dansereau a001f1c137 docs(D294): new finding - Statue ground briefly renders black near the elevated CCCP-monument ramp, self-recovers
User report at Video.FovScale~130 + max draw distance/LOD: ground
geometry near an elevated wide-visibility vantage point drops out to
solid black, then recovers 10-30s later on its own. Doesn't cleanly
match D222 (NPC/object culling, FIXED), D249 (default-FOV far
geometry, doesn't self-recover), or D218 (fog/tint boundary, not
missing geometry) -- logged as its own finding with those three as
neighbors, not a confirmed duplicate of any. Leading unconfirmed
guess: a portal/room-visibility BFS not accounting for the widened
FOV frustum.

Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi
2026-09-15 20:37:28 -04:00
..
2026-09-01 19:28:59 -04:00