forked from Ports/goldeneye-pc-port
User report at Video.FovScale~130 + max draw distance/LOD: ground geometry near an elevated wide-visibility vantage point drops out to solid black, then recovers 10-30s later on its own. Doesn't cleanly match D222 (NPC/object culling, FIXED), D249 (default-FOV far geometry, doesn't self-recover), or D218 (fog/tint boundary, not missing geometry) -- logged as its own finding with those three as neighbors, not a confirmed duplicate of any. Leading unconfirmed guess: a portal/room-visibility BFS not accounting for the widened FOV frustum. Claude-Session: https://claude.ai/code/session_01KwZViAFaXua3PKgHHjNgvi