Files
goldeneye-pc-port/.github/release-notes.md
T
James Dansereau a0611727e9 release: add Linux x86-64 bundle + dual-platform release notes
- tools_pc/bundle-linux.sh: package a Linux build (exe + README + licenses +
  prepare-assets) as a .tar.gz. Mirrors bundle-win.sh's ROM / size guards and
  prepare-assets assembly. No shared libs bundled — the generated README tells
  the user to install SDL2 / zlib / libGL from their distro.
- tools_pc/dist/README.md.in: made OS-neutral via @PLATFORM@ / @EXE@ / @DEPS@ /
  @LICENSE_EXTRA@ tokens; refreshed the known-issues list (dropped the stale
  "ladders don't work" line — D177 fixed M-36; added black sky + missing HUD
  weapon icon).
- .github/workflows/ci.yml: linux-build now packages + uploads the Linux
  bundle; the release job attaches both platforms to the draft pre-release.
- .github/release-notes.md: rewritten for the two-platform NTSC-U alpha with
  the prepare-assets step and current known issues.

Alpha scope: NTSC-U only, one-time prepare-assets step (Part A launcher and
Part B native converter from release-dropin-rom-plan.md remain follow-ups).

Claude-Session: https://claude.ai/code/session_01V4pK3pT83YnPsBp3Ey4RP2
2026-09-03 10:54:06 -04:00

2.5 KiB

GoldenEye 007 PC Port — alpha

⚠️ Very early research alpha. Not a playable game. The intro and menus render and all 21 solo missions load, but:

  • no audio (Phase 3, not started);
  • some front-end 3D models and some text are broken (the spinning Nintendo logo, MISSION COMPLETE / mode-select models, some briefing objective text);
  • outdoor levels render with a black sky;
  • the in-HUD weapon icon is missing (the ammo count still shows);
  • expect crashes and glitches once past the level intro.

This is a technical demo of the porting work. If you want to play GoldenEye on PC, use one of the Xbox 360 recompilation projects instead — see the project README.

Downloads

File Platform
goldeneye-pc-port-<version>-win64.zip Windows x86-64
goldeneye-pc-port-<version>-linux-x86_64.tar.gz Linux x86-64

Each contains the engine executable, a README, license texts, and the prepare-assets tool. No ROM, no game assets. The Windows bundle also carries its runtime DLLs; the Linux bundle links against your distro's SDL2 / zlib / libGL (sudo apt install libsdl2-2.0-0 zlib1g libgl1, or the equivalent).

Windows development and playtesting is the primary path; the Linux build boots and renders (tested on WSLg) but has had far less exercise.

Running it

You supply your own NTSC-U GoldenEye 007 N64 ROM (.z64, big-endian, SHA-1 abe01e4aeb033b6c0836819f549c791b26cfde83). Only the US ROM is supported in this alpha.

  1. Unpack the archive.
  2. Make a data/ folder next to the executable and put the ROM in it as ge007.ntsc-final.z64.
  3. Run the one-time asset step (needs Python 3.8+): python3 prepare-assets/prepare-assets.py — it reads your ROM and writes the two data/pc*-ntsc-final/ folders the engine needs. Standard library only; a few seconds.
  4. Run the executable from that folder.

Full steps are in the bundled README.md.

Verify the download

sha256sum -c goldeneye-pc-port-<version>-win64.zip.sha256
sha256sum -c goldeneye-pc-port-<version>-linux-x86_64.tar.gz.sha256

Source & docs

https://github.com/jkdansereau/goldeneye-pc-port — built on the GoldenEye 007 decompilation, architecture after the Perfect Dark PC port. Non-commercial fan preservation/research project; not affiliated with any rights holder.