forked from Ports/goldeneye-pc-port
Issue fixes: - D643 (#145 b/c, #149): Original control style is a strict virtual N64 pad (native buttons in stage/menu/watch/tank, per-seat Input.N64Pad remap, Input.N64StickFeel) - D605 + D645 (#145 a): Invert look reaches the original styles; in Original it is the game's own Look up/down, synced with the F10 row - D606 (#144): optional always-visible mission timer - D644 (#146): IA4 decodes as the RDP's I3:A1 (file-select crest drew on a dark square) - D581 (#151): open on the real primary monitor (SDL display 0) and centre every window placement in the display's global bounds; the earlier "display at (0,0)" rule still picked the left monitor - D580 (#153, #156): runtime check of the propDef type/end-of-list fix - D646: F10 dropdown popup stays inside the settings box Frame rate (#148): - D578: Auto follows the display up to 240 (4 presents per sim tick, the renderer's ceiling); 165 and 240 in the Frame rate cap row Rolled in from release/v0.7.0: - D632: release the GL context + window before exit (BSOD 0x119) - D626: Windows per-monitor DPI awareness - D639: exclusive fullscreen uses the desktop mode - verify.sh: a frame-size mismatch fails; demobatch/flicker_scan harness Release gate, licenses, docs: - NOTICE: macOS packaging and pi/ coverage; runtime libraries bundled in the downloads (SDL2/SDL3, zlib, MinGW runtime, macOS GCC runtime) - macOS package ships SDL3, GCC COPYING.RUNTIME and the GPL-3.0 text (tools_pc/dist/GPL-3.0.txt) - README: release date 2026-10-13, "Why play this port", Legal (Apple, runtime licenses), frame-rate text; site date tokens - tools_pc/release_gate.sh: one-command win/deck/mac release checks - release notes, findings D578/D580/D581/D643-D646 + index, porting notes
72 lines
3.3 KiB
HTML
72 lines
3.3 KiB
HTML
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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dark before CSS loads, so the page never flashes white on mobile. -->
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<meta name="color-scheme" content="dark">
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<meta name="theme-color" content="#050607">
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<!-- Indexing is NOT restricted: this only asks Google/Bing to show the
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large image preview in search cards, which is what makes the
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in-engine stills legible in a coverage roundup. -->
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<meta name="robots" content="max-image-preview:large">
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<!-- Favicon: the project's own crosshair mark (tools_pc/make_icon.py),
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not a game still -- original art, no derivative-work exposure. -->
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<!-- favicon.ico is a byte copy of cmake/icon/ge007.ico (the exe icon, with
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the hand-tuned 16/24/32 px variants); a browser-downscaled 512 px PNG
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washes out at tab size. Re-copy it after running make_icon.py. -->
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<link rel="icon" href="{{ '/favicon.ico' | relative_url }}" sizes="16x16 24x24 32x32 48x48 64x64 128x128 256x256">
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<link rel="apple-touch-icon" sizes="512x512" href="{{ '/img/icon/ge007-icon.png' | relative_url }}">
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<!-- Entity disambiguation: the maintainer behind every page. -->
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<link rel="me" href="https://github.com/jkdansereau">
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{%- seo -%}
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{%- include head-custom.html -%}
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</head>
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<body>
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<div class="frame">
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<!-- The masthead IS the page's h1: every page gets exactly one h1
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(the brand), and the page's own heading starts at h2. A <div>
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here left the document with no h1 at all, which is what search
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and screen readers key on. Presentation only -- the CSS class
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carries the look. -->
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<header class="banner">
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<h1 class="t">{{ site.title }}</h1>
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<p class="tag">{{ site.description }}</p>
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</header>
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<nav class="sitenav" aria-label="Site navigation">
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<a href="{{ '/' | relative_url }}">home</a><span class="sep">/</span>
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<a href="{{ '/documentation' | relative_url }}">documentation</a><span class="sep">/</span>
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<a href="{{ '/building' | relative_url }}">building</a>
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</nav>
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<div class="rule g"></div>
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<!-- flat_title: this page's masthead IS its title, so the layout opts
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out of the amber first-h2 "page-title" look (no double header).
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Jekyll + the preview builder both honour this conditional. -->
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<main class="doc-content{% if page.flat_title %} flat-title{% endif %}">
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{{ content }}
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</main>
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<div class="rule g"></div>
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<footer class="site-footer">
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<div class="footer-stamp">
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<a href="https://github.com/jkdansereau">maintained by jkdansereau</a>
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· last updated: 2026-10-13 · v0.6.0
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port">GitHub</a>
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· <a href="https://github.com/jkdansereau/goldeneye-pc-port/releases">releases</a>
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</div>
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<div class="footer-legal">
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Non-commercial fan preservation / research project. No ROM or game assets are
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distributed; you supply a ROM you already own. Not affiliated with or endorsed
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by Nintendo, Rare, Microsoft, MGM, Danjaq, or EON Productions.
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</div>
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</footer>
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</div>
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</body>
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</html>
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