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goldeneye-pc-port/docs/dev
James Dansereau a3b9eeabe5 docs(D226): new — player HUD scale for ammo/pickup/dialogue text
User ask: adjustable HUD scale for the ammo counter, bottom-left pickup/
item status text, and top-of-screen dialogue. All three route through
textRenderOutlined() (textrelated.c:688, doc comment confirms ammo
counter + bottom-left HUD messages), called from exactly two in-game
sites in bondview2.c (:10005 ammo/pickup, :10163/10165 dialogue) -
distinct from the many other callers in front.c/options.c/mpmenu.c
(menu/UI text), which must NOT be scaled by this feature (own layout,
D211 already established HUD anchors stay put). Underlying mechanism:
plain RDP gSPTextureRectangle at native glyph size, dsdx/dsdy=0x400
(1:1 texel:pixel), no scale factor in the chain. Two implementation
directions logged (surgical wrapper at the 2-3 call sites vs. a scale
param threaded through the shared function). No PD precedent. Not
designed or implemented - research only.

Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG
2026-09-10 22:39:14 -04:00
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2026-09-01 19:28:59 -04:00