forked from Ports/goldeneye-pc-port
D211: user-verified good at big FovScale. D217: playtest matrix across weapons/levels (PPK/AK47/M16, Dam/Facility/ Jungle) - green, blue, white (missing), orange, all consistent with the per-weapon-material upstream theory, not one fixed offset. Watch still green. D219 (new): PPK explosions render purple on Dam - likely D172 particle- color family, different DL. D220 (new): 1P muzzle flash shifts upward at higher FovScale (Jungle M16) - likely same unscaled-viewmodel-fovy root as D211's residual caveat. Claude-Session: https://claude.ai/code/session_016TaKy6AAsVUTfjkhrX6CjG