Files
goldeneye-pc-port/.github/workflows/ci.yml
T
James Dansereau 226f0490cb ci: add ccache to Linux + Windows build jobs (speed-ups plan Step 5)
CMakeLists.txt already opt-in enables CMAKE_{C,CXX}_COMPILER_LAUNCHER=
ccache when found (b49907de); CI just never installed ccache or persisted
its cache dir across runs. Wires actions/cache + ccache install into both
linux-build and windows-build, keyed on CMakeLists.txt's hash. Game
sources are frozen, so this should give a near-total hit rate after the
first run on each job.

YAML-validated; the actual hit-rate payoff needs a real CI run (cold, then
warm) to confirm -- not verifiable locally.

Claude-Session: https://claude.ai/code/session_01P3WrUHAFQZUuhrHhiJgTUr
2026-09-04 22:10:41 -04:00

341 lines
13 KiB
YAML

name: CI
on:
push:
branches: [ main, master ]
tags: [ 'v*' ]
# No paths-ignore here: tag pushes must always build so a release can be
# cut even when the tagged commit only touched docs, and a workflow that
# never triggers would leave a required status check pending forever.
# Docs-only branch pushes are instead skipped by the `changes` job below,
# which reports the build jobs as "skipped" (green for branch protection).
pull_request:
# No paths-ignore here either: a docs-only PR must still trigger the
# workflow so the required checks report a status. The `changes` job
# below diffs the PR against its base and, for a docs-only PR, reports
# the build jobs as "skipped" — which branch protection accepts as
# success. With paths-ignore the workflow never ran and the required
# checks stayed "expected" forever, wedging every docs PR (M-44).
workflow_dispatch:
# Minimal token: CI only reads the repo and uploads build artifacts, neither of
# which needs write access. Fork PRs run untrusted build scripts on the runner,
# so keep the granted scope as small as possible and never expose secrets here.
permissions:
contents: read
concurrency:
group: ci-${{ github.ref }}
cancel-in-progress: true
# Jobs:
#
# linux-build — ubuntu, system GCC. Actually compiles + links (unlike
# validate), then packages the Linux bundle (exe + README +
# licenses + prepare-assets, NO ROM / assets / bundled libs)
# via tools_pc/bundle-linux.sh and uploads it. Surfaces
# GCC-on-Linux strictness gaps MinGW misses. Not a runtime
# claim; not a required check yet.
#
# validate — ubuntu, configure-only. Byte-compiles the tooling,
# regenerates the US ROM-asset symbol file, and CMake-
# configures ntsc-final (REGION_DEFS, the source list, and
# that SDL2 / zlib / OpenGL are discoverable). No ROM is used.
# Does NOT compile; running on ubuntu is NOT a claim the port
# works on Linux.
#
# windows-build — windows/MSYS2, the real supported platform. Compiles and
# links the full executable, then packages the distributable
# bundle (exe + runtime DLLs + README + licenses, NO ROM /
# assets) via tools_pc/bundle-win.sh and uploads it. Neither
# the ROM nor extracted assets are needed to BUILD (they are
# runtime-only), so CI builds but never runs the port.
#
# release — tags only (v*). Downloads the Windows + Linux bundles and
# attaches both to a DRAFT pre-release for that tag. Draft, so
# a human does the ROM smoke-test on each platform and hits
# Publish. This is the only job granted contents: write.
jobs:
# Did this change touch anything outside docs / licenses? No workflow-level
# paths-ignore exists (see the `on:` comments), so this job is the single
# place a docs-only push OR pull request is filtered out — a PR is diffed
# against its base sha, a branch push against `github.event.before`. Tag
# builds always run. Docs globs: **.md, docs/**, LICENSE, NOTICE.
changes:
runs-on: ubuntu-22.04
outputs:
code: ${{ steps.filter.outputs.code }}
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
fetch-depth: 0
- id: filter
run: |
if [ "${{ github.event_name }}" = "pull_request" ]; then
base='${{ github.event.pull_request.base.sha }}'
head='${{ github.event.pull_request.head.sha }}'
elif [ "${{ github.event_name }}" != "push" ] || [ "${GITHUB_REF_TYPE}" = "tag" ]; then
echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
else
base='${{ github.event.before }}'
head='${{ github.sha }}'
fi
if ! git cat-file -e "${base}^{commit}" 2>/dev/null || ! git cat-file -e "${head}^{commit}" 2>/dev/null; then
echo "no usable base ${base}/head ${head} — building to be safe"
echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
fi
changed="$(git diff --name-only "$base" "$head")"
echo "Changed files:"; echo "$changed"
if echo "$changed" | grep -qvE '(\.md$|^docs/|^LICENSE$|^NOTICE$)'; then
echo "code=true" >> "$GITHUB_OUTPUT"
else
echo "docs-only push — skipping build"
echo "code=false" >> "$GITHUB_OUTPUT"
fi
validate:
needs: changes
if: needs.changes.outputs.code == 'true'
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y cmake python3 libsdl2-dev zlib1g-dev libgl1-mesa-dev
- name: Byte-compile Python tooling
run: python3 -m compileall -q scripts tools_pc
# Generated dev-docs stay in sync with the tree (speed-ups plan Step 4).
- name: Check generated dev indexes are current
run: |
python3 tools_pc/gen_findings_index.py --check
python3 tools_pc/gen_env_probes.py --check
# US only. gen_romassets.py resolves every symbol for the US region from
# the committed CSVs with no ROM present; PAL/JP each need a handful of
# region-specific prop/font offsets that only come from that region's ROM
# (see docs/building.md — PAL/JP builders generate romassets_e/j.s
# locally). No ROM is used or required here.
- name: Regenerate ROM-asset symbol file (US)
run: |
python3 scripts/gen_romassets.py u
git diff --stat -- port/src/romassets_u.s
- name: CMake configure (ntsc-final)
run: cmake -S . -B build-ntsc -DROMID=ntsc-final
# Linux (Ubuntu, system GCC) compile job. Unlike `validate` this actually
# runs `cmake --build`, so it surfaces the GCC-on-Linux strictness gaps that
# MinGW does not flag. The port has never been run on Linux — a green build
# here is a "does it compile + link" signal only, not a runtime claim.
# Not a required check yet; flip it to required once it is reliably green.
#
# Toolchain: ubuntu-24.04 + gcc-14. The port is developed on MinGW GCC 16;
# pinning a recent GCC here keeps the first bring-up focused on real
# portability gaps rather than a decade of accumulated old-GCC pedantry.
# (A "does it build on the GCC a typical distro ships" pass can come later.)
linux-build:
runs-on: ubuntu-24.04
env:
CC: gcc-14
CXX: g++-14
# CMakeLists.txt opt-in enables CMAKE_{C,CXX}_COMPILER_LAUNCHER=ccache
# when ccache is on PATH (b4de1c68, speed-ups plan Step 5). Game
# sources are frozen (1:1 with the decomp), so after the first run only
# touched port/ files miss cache -- near-total hit rate.
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_MAXSIZE: 500M
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential gcc-14 g++-14 cmake python3 \
libsdl2-dev zlib1g-dev libgl1-mesa-dev ccache
- name: Restore ccache
uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-linux-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
restore-keys: |
ccache-linux-${{ hashFiles('CMakeLists.txt') }}-
ccache-linux-
- name: Regenerate ROM-asset symbol file (US)
run: python3 scripts/gen_romassets.py u
- name: Configure (ntsc-final)
run: cmake -S . -B build-linux -DROMID=ntsc-final
-DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14
- name: Build (ntsc-final)
run: cmake --build build-linux -j"$(nproc)"
- name: ccache stats
run: ccache -s
- name: Show binary
run: |
ls -la build-linux/ge007* || true
file build-linux/ge007* || true
# Package the Linux bundle on every run so the release path stays
# exercised. No shared libs are bundled — the README tells the user to
# install SDL2 / zlib / libGL from their distro. Same ROM / size guards
# as the Windows bundle.
- name: Package Linux bundle
run: |
if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
V="${GITHUB_REF_NAME}"
else
V="0.0.0-ci.${GITHUB_SHA::7}"
fi
tools_pc/bundle-linux.sh "$V"
- name: Upload bundle
uses: actions/upload-artifact@v7
with:
name: goldeneye-pc-port-linux-x86_64
path: |
dist/*.tar.gz
dist/*.tar.gz.sha256
if-no-files-found: error
retention-days: 14
# Real Windows (MSYS2 MINGW64) build — the only platform the port is
# developed and tested on. This compiles and LINKS the full executable.
#
# No ROM and no extracted assets are needed to build: the compiled asset set
# is a handful of committed pure-data .c files plus the generated
# address-constant romassets_<region>.s. The ROM (.z64) and the ROM-derived
# blobs are runtime-only dependencies — CI cannot run the game, only build it.
windows-build:
needs: changes
if: needs.changes.outputs.code == 'true'
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
env:
# Same opt-in ccache CMakeLists.txt already wires up (Step 5). Note:
# this cache path is read/written by the JS actions/cache step outside
# the msys2 shell too, so it stays a plain workspace-relative path
# rather than an msys /c/... form.
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_MAXSIZE: 500M
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- uses: msys2/setup-msys2@v2
with:
msystem: MINGW64
update: true
install: >-
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-cmake
mingw-w64-x86_64-SDL2
mingw-w64-x86_64-zlib
mingw-w64-x86_64-python
mingw-w64-x86_64-ccache
zip
unzip
- name: Restore ccache
uses: actions/cache@v4
with:
path: ${{ env.CCACHE_DIR }}
key: ccache-windows-${{ hashFiles('CMakeLists.txt') }}-${{ github.sha }}
restore-keys: |
ccache-windows-${{ hashFiles('CMakeLists.txt') }}-
ccache-windows-
- name: Regenerate ROM-asset symbol file (US)
run: python scripts/gen_romassets.py u
- name: Build (ntsc-final)
run: ./build-pc.sh ntsc-final
- name: ccache stats
run: ccache -s
# Package the distributable bundle on every run so the release path is
# always exercised. On a tag build VERSION is the tag; otherwise it is a
# throwaway CI string. bundle-win.sh hard-fails if a ROM image or an
# oversized blob ends up inside the bundle.
- name: Package Windows bundle
run: |
if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
V="${GITHUB_REF_NAME}"
else
V="0.0.0-ci.${GITHUB_SHA::7}"
fi
tools_pc/bundle-win.sh "$V"
- name: Upload bundle
uses: actions/upload-artifact@v7
with:
name: goldeneye-pc-port-win64
path: |
dist/*.zip
dist/*.zip.sha256
if-no-files-found: error
retention-days: 14
# CI builds and packages the executable but does not run it — running the
# port needs a ROM, which CI does not provide. Runtime checks (the
# -level_09 soak, a golden-frame diff) would run on a self-hosted runner
# instead. Not planned.
# Tags only. Attach the packaged Windows + Linux bundles to a DRAFT
# pre-release so a human can do the ROM smoke-test on each platform before
# publishing. This job — and only this job — gets contents: write.
release:
if: github.ref_type == 'tag'
needs: [ changes, validate, windows-build, linux-build ]
runs-on: ubuntu-22.04
permissions:
contents: write
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- uses: actions/download-artifact@v7
with:
name: goldeneye-pc-port-win64
path: dist
- uses: actions/download-artifact@v7
with:
name: goldeneye-pc-port-linux-x86_64
path: dist
- name: Create or update draft pre-release
env:
GH_TOKEN: ${{ github.token }}
run: |
TAG="${GITHUB_REF_NAME}"
ASSETS=(dist/*.zip dist/*.zip.sha256 dist/*.tar.gz dist/*.tar.gz.sha256)
if gh release view "$TAG" >/dev/null 2>&1; then
gh release upload "$TAG" "${ASSETS[@]}" --clobber
else
gh release create "$TAG" "${ASSETS[@]}" \
--draft --prerelease \
--title "GoldenEye 007 PC Port $TAG" \
--notes-file .github/release-notes.md
fi