Files
goldeneye-pc-port/tools_pc/abi_baseline.json
T
James Dansereau daa2522511 D489-D502: settings persistence, collision, A/B harnesses, D441 census
F10 pad slider persistence (D489), glass collision hull (D490), A/B input
harnesses (1964 virtual pad, GE_INPUTSCRIPT, live one-pad launcher), adjacent
global struct reads (D491), vibration percent, D441 complete pointer-width
census with high-arena tier-1 build, fix batches 1-5 and an ABI warning
ratchet, playtest verification of D493-D502.

Refs: D489 D490 D491 D492-D502 D441
2026-10-06 18:35:42 -04:00

203 lines
4.3 KiB
JSON

{
"assets/animationtable_data.h": {
"-Wint-conversion": 25
},
"port/shim/PR/os.h": {
"-Wint-conversion": 3,
"-Wint-to-pointer-cast": 2,
"-Wpointer-to-int-cast": 1
},
"port/src/romdata.c": {
"-Wpointer-to-int-cast": 7
},
"src/audi.c": {
"-Wint-conversion": 1,
"-Wint-to-pointer-cast": 1,
"-Wpointer-to-int-cast": 4
},
"src/boss.c": {
"-Wpointer-to-int-cast": 1
},
"src/debugmenu.c": {
"-Wpointer-to-int-cast": 2
},
"src/fr.c": {
"-Wint-conversion": 2
},
"src/game/bg.c": {
"-Wint-conversion": 3,
"-Wpointer-to-int-cast": 6
},
"src/game/blood_decrypt.c": {
"-Wint-conversion": 2,
"-Wpointer-to-int-cast": 2
},
"src/game/bondview2.c": {
"-Wint-conversion": 1,
"-Wint-to-pointer-cast": 2,
"-Wpointer-to-int-cast": 8
},
"src/game/bondview_r.c": {
"-Wpointer-to-int-cast": 1
},
"src/game/chr.c": {
"-Wint-conversion": 1
},
"src/game/chr_b.c": {
"-Wint-conversion": 1
},
"src/game/chraction.c": {
"-Wpointer-to-int-cast": 118
},
"src/game/chrai.c": {
"-Wint-conversion": 2
},
"src/game/cleanup_objects.c": {
"-Wint-conversion": 1,
"-Wpointer-to-int-cast": 1
},
"src/game/glass.c": {
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},
"src/game/gunfire.c": {
"-Wint-conversion": 2
},
"src/game/image.c": {
"-Wint-conversion": 3,
"-Wpointer-to-int-cast": 3
},
"src/game/image_bank.c": {
"-Wpointer-to-int-cast": 2
},
"src/game/indy_commands.c": {
"-Wint-conversion": 2,
"-Wpointer-to-int-cast": 4
},
"src/game/indy_comms.c": {
"-Wint-conversion": 1,
"-Wpointer-to-int-cast": 1
},
"src/game/initBondDATAdefaults.c": {
"-Wpointer-to-int-cast": 1
},
"src/game/initactorpropstuff.c": {
"-Wint-conversion": 1,
"-Wpointer-to-int-cast": 1
},
"src/game/initanitable.c": {
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},
"src/game/initmenus.c": {
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},
"src/game/initunk_0009E0.c": {
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},
"src/game/language.c": {
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},
"src/game/lightfixture.c": {
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"-Wpointer-to-int-cast": 5
},
"src/game/lv.c": {
"-Wint-conversion": 2,
"-Wpointer-to-int-cast": 2
},
"src/game/model.c": {
"-Wint-conversion": 9,
"-Wint-to-pointer-cast": 3,
"-Wpointer-to-int-cast": 3
},
"src/game/mpmenu.c": {
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},
"src/game/objecthandler_2.c": {
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"-Wpointer-to-int-cast": 18
},
"src/game/othermodemicrocode.c": {
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},
"src/game/prop.c": {
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"-Wpointer-to-int-cast": 21
},
"src/game/propobj.c": {
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"-Wpointer-to-int-cast": 9
},
"src/game/ramromreplay.c": {
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},
"src/game/ramromreplay.h": {
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},
"src/game/rsp.c": {
"-Wint-conversion": 1,
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"-Wpointer-to-int-cast": 2
},
"src/game/stan.c": {
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"-Wpointer-to-int-cast": 1
},
"src/game/tex.c": {
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},
"src/game/textrelated.c": {
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},
"src/game/title.c": {
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"-Wint-to-pointer-cast": 2,
"-Wpointer-to-int-cast": 7
},
"src/game/viewport.c": {
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},
"src/game/vtxstore.c": {
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},
"src/init.c": {
"-Wint-conversion": 6,
"-Wint-to-pointer-cast": 3,
"-Wpointer-to-int-cast": 2
},
"src/libultra/audio/heapinit.c": {
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},
"src/libultra/audio/load.c": {
"-Wpointer-to-int-cast": 7
},
"src/libultra/audio/resample.c": {
"-Wpointer-to-int-cast": 1
},
"src/libultra/audio/save.c": {
"-Wpointer-to-int-cast": 1
},
"src/libultrare/audio/env.c": {
"-Wint-to-pointer-cast": 2
},
"src/libultrare/libc/xprintf.c": {
"-Wpointer-to-int-cast": 1
},
"src/macro.h": {
"-Wpointer-to-int-cast": 1
},
"src/music.c": {
"-Wint-to-pointer-cast": 5,
"-Wpointer-to-int-cast": 6
},
"src/ramrom.c": {
"-Wint-conversion": 2
},
"src/sched.c": {
"-Wpointer-to-int-cast": 2
},
"src/snd.c": {
"-Wpointer-to-int-cast": 1
}
}