forked from Ports/goldeneye-pc-port
The pull_request trigger already has paths-ignore (**.md, docs/**, LICENSE, NOTICE), but push to main deliberately has none so tag builds always run and the required check never hangs pending. A docs-only merge to main therefore still ran a full ~15 min Windows build for nothing. Add a lightweight 'changes' job (pure git diff against github.event.before, no third-party action) that mirrors those globs. validate + windows-build now gate on needs.changes.outputs.code == 'true'; the job forces true for tags and for pull_request / workflow_dispatch, so only docs-only branch pushes are skipped. Skipped required checks report green to branch protection.
209 lines
7.8 KiB
YAML
209 lines
7.8 KiB
YAML
name: CI
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on:
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push:
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branches: [ main, master ]
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tags: [ 'v*' ]
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# No paths-ignore here: tag pushes must always build so a release can be
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# cut even when the tagged commit only touched docs, and a workflow that
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# never triggers would leave a required status check pending forever.
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# Docs-only branch pushes are instead skipped by the `changes` job below,
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# which reports the build jobs as "skipped" (green for branch protection).
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pull_request:
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paths-ignore: [ '**.md', 'docs/**', 'LICENSE', 'NOTICE' ]
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workflow_dispatch:
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# Minimal token: CI only reads the repo and uploads build artifacts, neither of
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# which needs write access. Fork PRs run untrusted build scripts on the runner,
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# so keep the granted scope as small as possible and never expose secrets here.
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permissions:
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contents: read
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concurrency:
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group: ci-${{ github.ref }}
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cancel-in-progress: true
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# Three jobs:
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#
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# validate — ubuntu, configure-only. Byte-compiles the tooling,
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# regenerates the US ROM-asset symbol file, and CMake-
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# configures ntsc-final (REGION_DEFS, the source list, and
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# that SDL2 / zlib / OpenGL are discoverable). No ROM is used.
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# Does NOT compile; running on ubuntu is NOT a claim the port
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# works on Linux.
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#
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# windows-build — windows/MSYS2, the real supported platform. Compiles and
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# links the full executable, then packages the distributable
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# bundle (exe + runtime DLLs + README + licenses, NO ROM /
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# assets) via tools_pc/bundle-win.sh and uploads it. Neither
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# the ROM nor extracted assets are needed to BUILD (they are
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# runtime-only), so CI builds but never runs the port.
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#
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# release — tags only (v*). Downloads the bundle from windows-build and
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# attaches it to a DRAFT pre-release for that tag. Draft, so a
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# human does the ROM smoke-test and hits Publish. This is the
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# only job granted contents: write.
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jobs:
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# Did this push touch anything outside docs / licenses? Branch pushes to main
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# get no workflow-level paths-ignore (see the `on:` comment), so this is where
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# a docs-only merge is filtered out. Tags and pull_request events always build.
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# Mirrors the pull_request paths-ignore globs: **.md, docs/**, LICENSE, NOTICE.
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changes:
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runs-on: ubuntu-22.04
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outputs:
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code: ${{ steps.filter.outputs.code }}
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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fetch-depth: 0
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- id: filter
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run: |
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if [ "${{ github.event_name }}" != "push" ] || [ "${GITHUB_REF_TYPE}" = "tag" ]; then
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echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
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fi
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base='${{ github.event.before }}'
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if ! git cat-file -e "${base}^{commit}" 2>/dev/null; then
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echo "no usable base ${base} — building to be safe"
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echo "code=true" >> "$GITHUB_OUTPUT"; exit 0
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fi
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changed="$(git diff --name-only "$base" '${{ github.sha }}')"
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echo "Changed files:"; echo "$changed"
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if echo "$changed" | grep -qvE '(\.md$|^docs/|^LICENSE$|^NOTICE$)'; then
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echo "code=true" >> "$GITHUB_OUTPUT"
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else
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echo "docs-only push — skipping build"
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echo "code=false" >> "$GITHUB_OUTPUT"
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fi
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validate:
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needs: changes
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if: needs.changes.outputs.code == 'true'
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y cmake python3 libsdl2-dev zlib1g-dev libgl1-mesa-dev
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- name: Byte-compile Python tooling
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run: python3 -m compileall -q scripts tools_pc
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# US only. gen_romassets.py resolves every symbol for the US region from
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# the committed CSVs with no ROM present; PAL/JP each need a handful of
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# region-specific prop/font offsets that only come from that region's ROM
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# (see docs/building.md — PAL/JP builders generate romassets_e/j.s
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# locally). No ROM is used or required here.
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- name: Regenerate ROM-asset symbol file (US)
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run: |
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python3 scripts/gen_romassets.py u
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git diff --stat -- port/src/romassets_u.s
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- name: CMake configure (ntsc-final)
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run: cmake -S . -B build-ntsc -DROMID=ntsc-final
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# Real Windows (MSYS2 MINGW64) build — the only platform the port is
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# developed and tested on. This compiles and LINKS the full executable.
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#
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# No ROM and no extracted assets are needed to build: the compiled asset set
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# is a handful of committed pure-data .c files plus the generated
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# address-constant romassets_<region>.s. The ROM (.z64) and the ROM-derived
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# blobs are runtime-only dependencies — CI cannot run the game, only build it.
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windows-build:
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needs: changes
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if: needs.changes.outputs.code == 'true'
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runs-on: windows-latest
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defaults:
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run:
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shell: msys2 {0}
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: msys2/setup-msys2@v2
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with:
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msystem: MINGW64
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update: true
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install: >-
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mingw-w64-x86_64-toolchain
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mingw-w64-x86_64-cmake
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mingw-w64-x86_64-SDL2
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mingw-w64-x86_64-zlib
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mingw-w64-x86_64-python
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zip
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unzip
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- name: Regenerate ROM-asset symbol file (US)
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run: python scripts/gen_romassets.py u
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- name: Build (ntsc-final)
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run: ./build-pc.sh ntsc-final
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# Package the distributable bundle on every run so the release path is
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# always exercised. On a tag build VERSION is the tag; otherwise it is a
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# throwaway CI string. bundle-win.sh hard-fails if a ROM image or an
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# oversized blob ends up inside the bundle.
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- name: Package Windows bundle
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run: |
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if [ "${GITHUB_REF_TYPE}" = "tag" ]; then
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V="${GITHUB_REF_NAME}"
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else
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V="0.0.0-ci.${GITHUB_SHA::7}"
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fi
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tools_pc/bundle-win.sh "$V"
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- name: Upload bundle
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uses: actions/upload-artifact@v7
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with:
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name: goldeneye-pc-port-win64
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path: |
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dist/*.zip
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dist/*.zip.sha256
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if-no-files-found: error
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retention-days: 14
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# CI builds and packages the executable but does not run it — running the
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# port needs a ROM, which CI does not provide. Runtime checks (the
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# -level_09 soak, a golden-frame diff) would run on a self-hosted runner
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# instead. Not planned.
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# Tags only. Attach the packaged bundle to a DRAFT pre-release so a human can
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# do the ROM smoke-test before publishing. This job — and only this job —
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# gets contents: write.
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release:
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if: github.ref_type == 'tag'
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needs: [ changes, validate, windows-build ]
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runs-on: ubuntu-22.04
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permissions:
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contents: write
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/download-artifact@v7
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with:
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name: goldeneye-pc-port-win64
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path: dist
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- name: Create or update draft pre-release
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env:
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GH_TOKEN: ${{ github.token }}
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run: |
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TAG="${GITHUB_REF_NAME}"
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if gh release view "$TAG" >/dev/null 2>&1; then
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gh release upload "$TAG" dist/*.zip dist/*.zip.sha256 --clobber
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else
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gh release create "$TAG" dist/*.zip dist/*.zip.sha256 \
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--draft --prerelease \
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--title "GoldenEye 007 PC Port $TAG" \
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--notes-file .github/release-notes.md
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fi
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