Files
goldeneye-pc-port/src/game/initobjects.h
T

16 lines
446 B
C

#ifndef _INITOBJECTS_H_
#define _INITOBJECTS_H_
#include <ultra64.h>
#include <bondtypes.h>
void init_load_objpos_table(void);
void reinit_between_menus(void);
void init_sound_effects_registers(void);
void sub_GAME_7F001910(struct ObjectRecord *arg0);
void initSetLevelLoadPropSwitch(struct LinkRecord *arg0);
void initSetLevelLoadPropLockDoor(struct LockDoorRecord *arg0);
void initSetLevelLoadPropSafeItem(struct ObjectRecord *arg0);
#endif