Files
goldeneye-pc-port/src/game/initweaponanigroups.c
T
2026-08-16 17:30:25 -04:00

12 lines
285 B
C

#include <ultra64.h>
#include "model.h"
//uncomment when actor is worked on
//#include "chr.h"
extern s32 get_ptr_allocated_block_for_vertices;
void init_weapon_animation_groups_maybe(void) {
set_vtxallocator(&get_ptr_allocated_block_for_vertices);
initWeaponAnimGroups();
}