forked from Ports/goldeneye-pc-port
12 lines
285 B
C
12 lines
285 B
C
#include <ultra64.h>
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#include "model.h"
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//uncomment when actor is worked on
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//#include "chr.h"
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extern s32 get_ptr_allocated_block_for_vertices;
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void init_weapon_animation_groups_maybe(void) {
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set_vtxallocator(&get_ptr_allocated_block_for_vertices);
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initWeaponAnimGroups();
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}
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