forked from Ports/goldeneye-pc-port
- tools_pc/bundle-linux.sh: package a Linux build (exe + README + licenses + prepare-assets) as a .tar.gz. Mirrors bundle-win.sh's ROM / size guards and prepare-assets assembly. No shared libs bundled — the generated README tells the user to install SDL2 / zlib / libGL from their distro. - tools_pc/dist/README.md.in: made OS-neutral via @PLATFORM@ / @EXE@ / @DEPS@ / @LICENSE_EXTRA@ tokens; refreshed the known-issues list (dropped the stale "ladders don't work" line — D177 fixed M-36; added black sky + missing HUD weapon icon). - .github/workflows/ci.yml: linux-build now packages + uploads the Linux bundle; the release job attaches both platforms to the draft pre-release. - .github/release-notes.md: rewritten for the two-platform NTSC-U alpha with the prepare-assets step and current known issues. Alpha scope: NTSC-U only, one-time prepare-assets step (Part A launcher and Part B native converter from release-dropin-rom-plan.md remain follow-ups). Claude-Session: https://claude.ai/code/session_01V4pK3pT83YnPsBp3Ey4RP2