Files
goldeneye-pc-port/port/include/romdata.h
T
James Dansereau cd6cc158b6 Add PC port scaffolding (CMake build + port layer)
Initial scaffolding for a PC port of GoldenEye 007, modeled on the
Perfect Dark PC port (same Rare "Indy" engine). The N64 build
(Makefile + IDA) is untouched; the PC build is a parallel CMake build.

Build:
- CMakeLists.txt: SDL2 + zlib + OpenGL. Compiles src/game/*.c + curated
  engine files + libultra audio/gu + port/. Per-region macro sets
  (ROMID US/EU/JP) mirror the N64 Makefile's LCDEFS exactly.
- build-pc.sh, cmake/: configure+build helper and target/SDL2 modules.

Port layer (port/):
- video/audio/input/fs/romdata/config/system/mixer: stubs with
  TODO(Phase N) markers and correct interfaces.
- libultra.c: libultra OS shims (message queues, VI, PI, AI, EEPROM,
  controller, PFS/motor no-ops, region-gated osTvType).
- gesched.c: software-RSP scheduler replacing src/sched.c task submission.
- n64stubs.c: inert stubs for N64-boot + rmon symbols.
- random.c: PRNG ported verbatim from src/random.s (bit-exact).
- ucode.c: RSP/ASP/GSP microcode segment markers (dummies; Phase 3 TODO).

Docs:
- docs/PCPortResearch.md: architecture, GE-specific deltas, phased plan,
  and the scaffolding review (findings A1-A4/B1-B4/C1-C2 + resolutions).
- PORTING.md: top-level entry point.

See docs/PCPortResearch.md for the full plan.
2026-08-17 19:17:06 -04:00

43 lines
1.1 KiB
C

#ifndef PORT_ROMDATA_H
#define PORT_ROMDATA_H
/*
* ROM loading: reads the .z64 ROM from the data dir and exposes its segments.
* Modelled on the PD port's port/include/romdata.h.
*
* The N64 build links assets in from the ROM at fixed addresses. The PC port
* instead loads the ROM file and maps the game's data segments (code, data,
* assets) into a heap-allocated image, then patches the segment table so the
* game's IMAGESEG / asset references resolve into that image.
*/
#include <PR/ultratypes.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* Load the ROM for the configured ROMID from the data dir.
* Returns 0 on success, non-zero on failure.
*/
int romdataInit(void);
void romdataDestroy(void);
/* Pointer to the loaded ROM image (start of the .z64). */
const u8 *romdataGetRom(void);
/* Size of the loaded ROM in bytes. */
u32 romdataGetRomSize(void);
/*
* Map an N64 virtual address (0xA0000000 RDRAM space) to the corresponding
* pointer in the loaded image. Used to resolve asset/segment references.
*/
const void *romdataMapVa(u32 va);
#ifdef __cplusplus
}
#endif
#endif /* PORT_ROMDATA_H */