forked from Ports/goldeneye-pc-port
Initial scaffolding for a PC port of GoldenEye 007, modeled on the Perfect Dark PC port (same Rare "Indy" engine). The N64 build (Makefile + IDA) is untouched; the PC build is a parallel CMake build. Build: - CMakeLists.txt: SDL2 + zlib + OpenGL. Compiles src/game/*.c + curated engine files + libultra audio/gu + port/. Per-region macro sets (ROMID US/EU/JP) mirror the N64 Makefile's LCDEFS exactly. - build-pc.sh, cmake/: configure+build helper and target/SDL2 modules. Port layer (port/): - video/audio/input/fs/romdata/config/system/mixer: stubs with TODO(Phase N) markers and correct interfaces. - libultra.c: libultra OS shims (message queues, VI, PI, AI, EEPROM, controller, PFS/motor no-ops, region-gated osTvType). - gesched.c: software-RSP scheduler replacing src/sched.c task submission. - n64stubs.c: inert stubs for N64-boot + rmon symbols. - random.c: PRNG ported verbatim from src/random.s (bit-exact). - ucode.c: RSP/ASP/GSP microcode segment markers (dummies; Phase 3 TODO). Docs: - docs/PCPortResearch.md: architecture, GE-specific deltas, phased plan, and the scaffolding review (findings A1-A4/B1-B4/C1-C2 + resolutions). - PORTING.md: top-level entry point. See docs/PCPortResearch.md for the full plan.
33 lines
668 B
C
33 lines
668 B
C
#ifndef PORT_UTILS_H
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#define PORT_UTILS_H
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/*
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* Small shared helpers for the port layer.
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* Modelled on the PD port's port/include/utils.h.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define ARRAYCOUNT(a) (sizeof(a) / sizeof((a)[0]))
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/* Read a big-endian 16/32-bit value from an (possibly unaligned) buffer. */
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uint16_t readU16BE(const void *p);
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uint32_t readU32BE(const void *p);
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void writeU16BE(void *p, uint16_t v);
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void writeU32BE(void *p, uint32_t v);
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/* Clamp helpers. */
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int clampi(int v, int lo, int hi);
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float clampf(float v, float lo, float hi);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PORT_UTILS_H */
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