forked from Ports/goldeneye-pc-port
* README: 32 s gameplay preview montage (mp4) + preview-video runbook * Prune: drop superseded goldeneye-demo.gif (replaced by gh-preview montage) * Docs: v0.2.0 finalization pass — final wording, aligned known issues, Deck-verified line, social preview card - README + pages site: 'v0.2.0 (pre-release)' -> v0.2.0 throughout; the stale 'not yet verified on real Deck hardware' line is replaced with the playtest fact (D253 fixed, D255 still open). - Known-issues lists in README + site now match the release notes one-for-one (adds the F10 bottom-row duplicate D251 and the intermittent Deck SIGSEGV D255; D243/D230/D252/D245/D246/D75 carry their finding labels). - Working list mentions AllUnlocked default-ON (D257) with the F10 opt-out. - First-public-release note added to the README hero and site status line, hedged with 'to our knowledge'. - social-preview.png (1280x640 GitHub link card) composed from a gameplay frame of the preview montage; scratchpad/make-social-preview.py is the local recipe (gitignored, like make-preview.py). - Commit docs/img/shots/manifest.csv (gallery -> source recording map); gitignore the regenerable CONTACT-SHEET.jpg; drop scratch-gdb-cmds.txt. * Social preview: regenerate card from updated briefing HTML (v0.2.0 final wording) The PNG committed earlier was a screenshot of the rendered site (stale wording, video element unrendered). The canonical source is .github/social-preview.html per .github/social-preview.md; update its Status/Statistics lines to the v0.2.0 final state and re-render: - Status: RELEASED v0.2.0 — WINDOWS · LINUX · STEAM DECK - All 21 solo missions — full campaign completed in playtesting - ~22k lines C/C++ · ~10k Python (port layer + tools) - ~250 bugs root-caused · two coding agents, one human, part-time Verified by pixel-diff against the previous render: only the four text bands changed; title/fonts/layout identical. Drop the unreferenced root-level social-preview.png. * docs: refresh social preview + status for v0.2.0 playtest results - Social card: 'RELEASED v0.2.0', 21/21 missions completed in playtesting, ~250 bugs fixed, two agents + one human; re-rendered the PNG from the canonical .github/social-preview.html source (pixel-diff vs the old render shows only the four edited text bands changed) - README Status: campaign now claimed as completable end to end (user playtest: full campaign, Agent difficulty, PC); Working list matches - findings: D255 updated with the Deck register capture (Rdi=nil -> NULL ObjectRecord.model, destroy-path ordering case confirmed; truncation ruled out) and the rule-#2 sign-off question for a guard; D254 field-verified * docs: regenerate findings index (D254/D255 status updates)
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| 1 | new_name | original | video_session | snapshot_time |
|---|---|---|---|---|
| 2 | shot-01.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_02.11.149.jpg | 2026.09.13 - 16.05.44.10 | 02:11:149 |
| 3 | shot-02.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_06.00.446.jpg | 2026.09.13 - 16.05.44.10 | 06:00:446 |
| 4 | shot-03.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_07.56.664.jpg | 2026.09.13 - 16.05.44.10 | 07:56:664 |
| 5 | shot-04.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_08.33.264.jpg | 2026.09.13 - 16.05.44.10 | 08:33:264 |
| 6 | shot-05.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_10.16.041.jpg | 2026.09.13 - 16.05.44.10 | 10:16:041 |
| 7 | shot-06.jpg | Build-pc 2026.09.13 - 16.05.44.10.mp4_snapshot_11.03.430.jpg | 2026.09.13 - 16.05.44.10 | 11:03:430 |
| 8 | shot-07.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_02.25.190.jpg | 2026.09.13 - 16.54.07.12 | 02:25:190 |
| 9 | shot-08.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_03.05.000.jpg | 2026.09.13 - 16.54.07.12 | 03:05:000 |
| 10 | shot-09.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_05.39.999.jpg | 2026.09.13 - 16.54.07.12 | 05:39:999 |
| 11 | shot-10.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_05.55.651.jpg | 2026.09.13 - 16.54.07.12 | 05:55:651 |
| 12 | shot-11.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_06.25.650.jpg | 2026.09.13 - 16.54.07.12 | 06:25:650 |
| 13 | shot-12.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_09.33.997.jpg | 2026.09.13 - 16.54.07.12 | 09:33:997 |
| 14 | shot-13.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_12.09.456.jpg | 2026.09.13 - 16.54.07.12 | 12:09:456 |
| 15 | shot-14.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_12.59.497.jpg | 2026.09.13 - 16.54.07.12 | 12:59:497 |
| 16 | shot-15.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_13.09.496.jpg | 2026.09.13 - 16.54.07.12 | 13:09:496 |
| 17 | shot-16.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_15.22.656.jpg | 2026.09.13 - 16.54.07.12 | 15:22:656 |
| 18 | shot-17.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_15.39.495.jpg | 2026.09.13 - 16.54.07.12 | 15:39:495 |
| 19 | shot-18.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_16.54.496.jpg | 2026.09.13 - 16.54.07.12 | 16:54:496 |
| 20 | shot-19.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_17.29.495.jpg | 2026.09.13 - 16.54.07.12 | 17:29:495 |
| 21 | shot-20.jpg | Build-pc 2026.09.13 - 16.54.07.12.mp4_snapshot_17.39.495.jpg | 2026.09.13 - 16.54.07.12 | 17:39:495 |
| 22 | shot-21.jpg | Build-pc 2026.09.13 - 17.49.35.18.mp4_snapshot_00.21.484.jpg | 2026.09.13 - 17.49.35.18 | 00:21:484 |
| 23 | shot-22.jpg | Build-pc 2026.09.13 - 17.49.35.18.mp4_snapshot_00.31.328.jpg | 2026.09.13 - 17.49.35.18 | 00:31:328 |
| 24 | shot-23.jpg | Build-pc 2026.09.13 - 17.49.35.18.mp4_snapshot_02.03.469.jpg | 2026.09.13 - 17.49.35.18 | 02:03:469 |
| 25 | shot-24.jpg | Build-pc 2026.09.13 - 17.54.08.19.mp4_snapshot_00.11.972.jpg | 2026.09.13 - 17.54.08.19 | 00:11:972 |
| 26 | shot-25.jpg | Build-pc 2026.09.13 - 17.54.08.19.mp4_snapshot_02.36.532.jpg | 2026.09.13 - 17.54.08.19 | 02:36:532 |
| 27 | shot-26.jpg | settings menu.jpg | settings-menu |