forked from Ports/goldeneye-pc-port
Build flags confirmed as -O2 RelWithDebInfo by default, not the cause. GE_D193 idle-load probe on bunker1 and streets both hold a healthy 55-60fps in this dev box, well under the 16.7ms/60fps budget -- does not reproduce the user's reported ~45fps at 720p on a high-end PC, so the real cost is likely gameplay-load-dependent (AI/combat/particles) or resolution/GPU-fill-rate-bound in a way idle testing doesn't exercise. This session had no interactive input tooling to drive real gameplay headlessly. Ruled out in passing: the D51 vi-post debug log is throttled to ~once/sec, not a per-frame cost. Next step needs a human: capture GE_D193=1 output during a live session at the moment fps visibly tanks, to tell sim-side cost from render/GL-side cost. Claude-Session: https://claude.ai/code/session_016DQUKGLZxFtPy52MkKXXog